--- Log opened Wed Feb 22 00:00:22 2017 --- Day changed Wed Feb 22 2017 00:00 -!- Jammyjamjamman is now known as Jammy|zedding 00:21 -!- cc_ [~ac@home.rhizogen.es] has quit [Ping timeout] 00:59 -!- Tobbi [~Tobbi@ip1f1138a7.dynamic.kabel-deutschland.de] has quit [Signed off] 01:28 -!- s8321414 [~s8321414@220-143-25-61.dynamic.hinet.net] has quit [Quit: Konversation terminated!] 01:47 -!- FeXoR [~FeXoR@p508667FC.dip0.t-ipconnect.de] has quit [Ping timeout] 02:09 -!- WildfireRobot [~limnoria@p54B94509.dip0.t-ipconnect.de] has quit [Ping timeout] 02:09 -!- elexis [~elexis@p54B94509.dip0.t-ipconnect.de] has quit [Read error: Operation timed out] 02:15 -!- HAL9000_ [307829@ircbox.informatik.uni-erlangen.de] has joined #0ad-dev 02:16 -!- elexis [~elexis@p54B94509.dip0.t-ipconnect.de] has joined #0ad-dev 02:16 -!- HAL9000_ [307829@ircbox.informatik.uni-erlangen.de] has quit [G-lined] 02:17 -!- WildfireRobot [~limnoria@p54B94509.dip0.t-ipconnect.de] has joined #0ad-dev 02:19 -!- Netsplit *.net <-> *.split quits: HAL9000 02:47 -!- Sandarac [ae032886@d.clients.kiwiirc.com] has joined #0ad-dev 02:47 < Sandarac> elexis: the aicommands patch was met with a little resistance, eh? 02:47 < Sandarac> lol 02:48 < Sandarac> oh well 02:48 < elexis> never surrender xd 02:49 < elexis> dont know which of the approaches are preferable to implement, we will see 02:50 < Sandarac> PushLocalCommand in cmpCommandQueue could call AddCommand if that option is enabled instead of directly in the aimanager 02:59 < elexis> as long as it avoids the false positives 03:01 < WildfireRobot> e​l​e​x​i​s added a comment to D153 (Add the ability to output AI commands to commands.txt) . 03:03 < Sandarac> but if AddCommand is called within cmpCommandQueue, that component would still have to be added as a friend class in TurnManager.h 03:04 < elexis> im not really bothered by that 03:04 < elexis> I rather have those befriend than making that public 03:05 < Sandarac> I'm just wondering if Itms would accept that 03:05 < elexis> only one way to find out 03:06 < Sandarac> because it's still a simulation component accessing the turn manager 03:06 < Sandarac> lol 03:06 < Sandarac> I thought brute force patches were bad 03:06 < Sandarac> (I'm kind of fond of them though) 03:07 < elexis> fine, multiple ways to find out, asking being one of them 03:17 -!- Vladislav1 [~Vladislav@94.180.144.118] has joined #0ad-dev 03:21 -!- Vladislav [~Vladislav@94.180.144.118] has quit [Ping timeout] 03:23 -!- WildfireRobot` [~limnoria@p4FD496C6.dip0.t-ipconnect.de] has joined #0ad-dev 03:23 -!- elexis1 [~elexis@p4FD496C6.dip0.t-ipconnect.de] has joined #0ad-dev 03:25 -!- WildfireRobot` [~limnoria@p4FD496C6.dip0.t-ipconnect.de] has quit [Quit: bye] 03:25 -!- WildfireRobot` [~limnoria@p4FD496C6.dip0.t-ipconnect.de] has joined #0ad-dev 03:26 < WildfireRobot`> e​l​e​x​i​s requested changes to D117 (Add spying to the game) . 03:27 -!- WildfireRobot [~limnoria@p54B94509.dip0.t-ipconnect.de] has quit [Ping timeout] 03:27 -!- elexis [~elexis@p54B94509.dip0.t-ipconnect.de] has quit [Ping timeout] 03:28 < WildfireRobot`> e​l​e​x​i​s added inline comments to D117 (Add spying to the game) . 03:28 -!- elexis1 is now known as elexis 03:37 < Sandarac> will I get such a nice extensive review for Capture the Flag? :))) 03:41 < WildfireRobot`> e​l​e​x​i​s added a comment to D131 (Copy Defeat/Win icon) . 03:41 < elexis> I hope so ;) 03:43 < elexis> (dont really know when im supposed to write code) 03:44 < elexis> pickRandom is really handy, I see it in every patch and commit nowadays 03:45 < Sandarac> ahaha, it is a nice global function to have 03:45 < Sandarac> useful for ai testing too 03:46 < elexis> other/special_flag -> should be a global, so we can change the template without digging the source 03:47 < Sandarac> ah, right, ok 03:50 < WildfireRobot`> e​l​e​x​i​s closed D131 (Copy Defeat/Win icon) . 03:50 < WildfireBot> News from 0adsvn: Changeset [19233]: Copy the victory and defeat icons, so that they can be replaced easily by ... 03:51 < WildfireRobot`> e​l​e​x​i​s accepted rP19199 (Show the defeat/active state of players in the diplomacy window) . 03:53 < elexis> Map.cpp -> 2017 03:54 < elexis> InitflagsGame -> InitFlagsGame or rather InitCaptureTheFlag 03:54 < elexis> CheckCountdown and StartCountdown should have ctf in the name too, those names are just asking for collisions 03:54 < elexis> an own prototype would be really awesome though 03:55 < elexis> (IMO) 03:56 < Sandarac> "an own prototype" what do you mean? 03:57 < Sandarac> I guess instead of extending the Trigger one? 03:57 < elexis> yes 03:59 < elexis> idea being that having more and more trigger scripts running simultaneously is just asking for breakage 04:00 < elexis> making those system components is wrong as far as I understood, victory conditions should be trigger scripts for some reason 04:02 -!- Vladislav [~Vladislav@94.180.144.118] has joined #0ad-dev 04:03 < elexis> also a bunch of components calling the trigger prototype to inform it of events, like cmpTrigger.CallEvent("ConstructionStarted" from Foundation.js 04:04 < Sandarac> what should I call the Capture the Flag prototype 04:04 -!- Vladislav1 [~Vladislav@94.180.144.118] has quit [Ping timeout] 04:04 < Sandarac> cmpCaptureTheFlag? 04:04 < Sandarac> I guess would need to use Engine.RegisterGlobal 04:04 < Sandarac> like in TriggerHelper.js 04:05 < elexis> it first needs exploration on how this can be achieved :/ 04:06 < Sandarac> yeah i'm taking a look 04:06 < elexis> cmpTrigger.RegisterTrigger("OnOwnershipChanged", "CheckRegicideDefeat", { "enabled": true }); 04:06 < elexis> how we'd change that f.e. 04:08 < elexis> perhaps having a new prototype and adding an instance of that to cmpTrigger, so that cmpTrigger only recalls a bunch of prototypes that save their stuff, rather than accumulating all variables that ought to be private 04:10 < elexis> maybe cmpTrigger.RegisterTrigger("OnOwnershipChanged", "OnOwnershipChanged", { "enabled": true }); and 04:10 < elexis> adding cmpTrigger.OnOwnershipChanged which would then call OnOwnershipChanged of the child prototypes 04:10 < elexis> maybe the children dont have to be protoypes, but could just be simple objects too { foo: bar } 04:11 < Sandarac> hm 04:11 < elexis> (as those can alos store functions) 04:12 < Sandarac> tempted to try to use the es6 class keyword for this 04:12 < Sandarac> I've never used it before 04:12 < Sandarac> I don't think any part of the code uses it 04:13 < Sandarac> (also a chance I don't know what i'm doing) 04:14 < elexis> yes * 4 04:17 < elexis> ctf code looks okayish, but im not satisfied with the model 04:20 < elexis> you should bump that thread 04:21 < elexis> posting a screenshot often triggers more inspiration than words 04:21 < Sandarac> "model" the VisualActor? 04:21 < elexis> perhaps even ping wowgetoffyourcellphone, as he is really into gameplay design and concept art afaik 04:21 < elexis> yes 04:21 < Sandarac> the seige engine thing is kind of a placeholder 04:22 < Sandarac> I thought I followed the ideas in that thread (and some other one) fairly closely 04:23 < Sandarac> but the visualactor needs to be something more distinct/special 04:26 < elexis> which idea are you refering to? 04:26 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has joined #0ad-dev 04:29 < Sandarac> the forum thread linked in the diff 04:29 < Sandarac> it wasn't any one particular idea though, I guess 04:30 < Sandarac> I just wanted to put together a game mode like that 04:30 < Sandarac> and see what was thought of it 04:30 -!- santa [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has joined #0ad-dev 04:30 < elexis> (since i couldnt find any reference to the visual actor in that thread) 04:31 < Sandarac> oh you meant the visual actor 04:32 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has quit [Ping timeout] 04:33 < elexis> yes, as the rest seems acceptable to me mostly 04:46 < elexis> posted 04:49 < elexis> cya! 04:49 -!- elexis [~elexis@p4FD496C6.dip0.t-ipconnect.de] has left #0ad-dev [] 04:50 < Sandarac> oh, thanks for posting 04:50 < Sandarac> bye 04:54 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has joined #0ad-dev 04:55 -!- santa [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has quit [Ping timeout] 05:01 -!- wyre [~wyre@79.109.56.159.dyn.user.ono.com] has quit [EOF from client] 05:06 < Sandarac> it seems pastes on Phabricator are not public by default 05:26 -!- Gallaecio [~quassel@84.127.48.177.dyn.user.ono.com] has joined #0ad-dev 06:22 -!- Gallaecio [~quassel@84.127.48.177.dyn.user.ono.com] has quit [EOF from client] 06:33 -!- WildfireRobot` [~limnoria@p4FD496C6.dip0.t-ipconnect.de] has quit [Read error: EOF from client] 06:34 -!- ZsoL [~zsol@zsol.users.quakenet.org] has quit [Quit: ONOZ] 06:34 -!- ZsoL [~zsol@zsol.users.quakenet.org] has joined #0ad-dev 06:35 -!- TheJJ [~rofl@ipbcc36896.dynamic.kabel-deutschland.de] has quit [Ping timeout] 06:35 -!- user1 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crafted IRC client] 08:10 -!- Sandarac [ae032886@d.clients.kiwiirc.com] has joined #0ad-dev 08:10 -!- Sandarac [ae032886@d.clients.kiwiirc.com] has left #0ad-dev [] 08:13 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 08:16 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 08:22 -!- s8321414 [~s8321414@220-143-25-61.dynamic.hinet.net] has quit [Quit: Konversation terminated!] 08:39 -!- cliff-hm [~cperry@97e3976e.skybroadband.com] has joined #0ad-dev 08:42 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 08:44 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 08:53 -!- ricotz [~rico@p5B2A84B8.dip0.t-ipconnect.de] has joined #0ad-dev 08:54 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 09:00 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 09:02 -!- mlopezviedma [~mlopezvie@190.97.16.66] has quit [Ping timeout] 09:04 -!- mlopezviedma [~mlopezvie@190.97.16.66] has joined #0ad-dev 09:10 -!- trompetin17 [~textual@190.248.105.36] has joined #0ad-dev 09:15 -!- cliff-hm [~cperry@97e3976e.skybroadband.com] has quit [Quit: Leaving] 09:24 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 09:27 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 10:09 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 10:11 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 10:39 -!- FeXoR [~FeXoR@p508667FC.dip0.t-ipconnect.de] has joined #0ad-dev 10:42 -!- cc_ [~ac@home.rhizogen.es] has joined #0ad-dev 10:46 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 10:46 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 10:57 -!- wyre [~wyre@79.109.56.159.dyn.user.ono.com] has joined #0ad-dev 11:04 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 11:10 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 11:11 -!- WildfireRobot [~limnoria@p4FD496C6.dip0.t-ipconnect.de] has joined #0ad-dev 11:11 < WildfireRobot> S​a​n​d​a​r​a​c updated the diff for D152 (Capture the Flag victory condition) . 11:11 < WildfireRobot> S​a​n​d​a​r​a​c added a comment to D152 (Capture the Flag victory condition) . 11:11 < WildfireRobot> S​a​n​d​a​r​a​c updated the diff for D153 (Add the ability to output AI commands to commands.txt) . 11:15 -!- elexis [~elexis@p4FD496C6.dip0.t-ipconnect.de] has joined #0ad-dev 11:27 < WildfireRobot> m​i​m​o added a comment to D117 (Add spying to the game) . 11:39 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 11:39 -!- s8321414 [~s8321414@220-143-25-61.dynamic.hinet.net] has joined #0ad-dev 11:46 -!- Grugnas [~Giuseppe_@2.226.121.239] has joined #0ad-dev 11:57 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has quit [Quit: Konversation terminated!] 11:58 < Grugnas> hello 11:59 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 12:02 < elexis> hi 12:03 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has joined #0ad-dev 12:09 < Grugnas> I noticed that spearmen could potentially lose in a 1v1 vs skirmish cavalry 12:10 < elexis> as they can attack earlier and move away before getting attacked 12:10 < WildfireRobot> f​a​t​h​e​r​b​u​s​h​i​d​o added inline comments to D117 (Add spying to the game) . 12:10 < Grugnas> basically they dont lose because they promote while fighting vs any cavalry and it makes them invulnerable for 2,8 sec i think, according to the CHEERING state 12:12 < elexis> yes, invulnerability is somewhat problematic. was wondering whether CanAttack might return false for that period, but that would imply other issues like not being able to click on it 12:15 < Grugnas> is that feature really indispensable? I like it, but looks like it create an issue that could compromise a battle result 12:16 < elexis> its either problematic for the attacker or attacked 12:19 < Grugnas> i think it affect attackers most, because expecially if the attacker utilizes micro in order to focus enemy troops one by one, more attackers will hit blank 12:21 < Grugnas> when unit ranks up it will gain higher attributes and a 2,8 sec invulnerability is an even greater advantage 12:26 < WildfireRobot> I​m​a​r​o​k added a comment to D148 (Fix gametime overlay and watermark in summary screen) . 12:27 < elexis> but it cant attack meanwhile 12:32 < Grugnas> and cant even move 12:32 < elexis> and the unit it killed enough enemies, it invested something to gain that advantage 12:33 < Grugnas> it depends on the player skill tho 12:34 < Grugnas> because knowing the attack rate of an unit, the promotion can be interpreted as advantage or disadvantage 12:35 < elexis> anyway, opponents should become smart enough to not focus invulnerable units unless ordered to 12:36 < Grugnas> if u let units fights each other with no management, promotion looks like an advantage considering also the attack rate of some units 12:40 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 12:42 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 12:47 < Grugnas> considering that in a 1v1 a melee unit wins a ranged unit, in a 1 spearman vs 1 skirmisher cavalry fight for example spearman should win because of the 3x damage vs the 2x hp of the skirmisher cavalry and it effectivly happens 12:47 < Grugnas> but if the result is different by removing the promotion animation, there is something wrong 12:48 < WildfireRobot> I​m​a​r​o​k added a comment to D117 (Add spying to the game) . 12:48 < Grugnas> not sure if the result is different tho, gonna test if i manage to remove the animation 12:48 -!- Vexatos [~Vexatos@p5B3C8488.dip0.t-ipconnect.de] has joined #0ad-dev 12:50 < elexis> likely won't be accepted :/ you need to get consensus first (though easier said than done) 12:52 < Grugnas> i'll try to 12:53 < Grugnas> also because any smart guy would go back with skirmisher cavalry while the spearman is performing animation, resulting that a spearman will never kill a skirmish cavalry 12:53 < elexis> I guess it wouldn't be too controversial if units would be smart enough to not focus on cheering units 12:54 < Grugnas> agree but I'm talking about a 1v1 12:54 < Grugnas> 1 spearman vs 1 skirmish cavalry 12:55 < elexis> in that case micro your unit 12:55 < Grugnas> thats the problem 12:56 < Grugnas> skirmisher cavalry moves fast enough to let spearman chase him and kill that spearman without having any damage 12:57 < Grugnas> if spearman reaches the skirmisher cav, he will perform the promotion and in the meanwhile the skirmish cav will be free to run away 13:01 < WildfireRobot> I​m​a​r​o​k added a comment to D117 (Add spying to the game) . 13:02 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 13:10 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 13:21 -!- bb_ [webchat@bb.users.quakenet.org] has joined #0ad-dev 13:27 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 13:34 < WildfireRobot> e​l​e​x​i​s updated subscribers of D117 (Add spying to the game) . 13:38 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 13:59 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 14:01 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 14:01 < WildfireRobot> e​l​e​x​i​s updated the diff for D145 (Survival Of The Fittest - exponential waves, heroes, template refactoring, cleanup) . 14:14 -!- s8321414 [~s8321414@220-143-25-61.dynamic.hinet.net] has quit [Quit: Konversation terminated!] 14:15 -!- fffffffff [webchat@ce1.net.hrz.tu-darmstadt.de] has joined #0ad-dev 14:16 < WildfireRobot> b​b added inline comments to D139 (Mustang error + UnitMotionFlying tests) . 14:19 -!- fffffffff [webchat@ce1.net.hrz.tu-darmstadt.de] has left #0ad-dev [] 14:19 -!- fffffffff [webchat@ce3.net.hrz.tu-darmstadt.de] has joined #0ad-dev 14:27 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 14:29 -!- Vladislav1 [~Vladislav@94.180.144.118] has joined #0ad-dev 14:30 -!- Vladislav [~Vladislav@94.180.144.118] has quit [Ping timeout] 14:33 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 14:36 < bb_> getting crashes on tiny corsica, already reported? 14:37 < bb_> http://pastebin.com/U7e3bzfs 14:39 < elexis> dont think it is 14:40 < elexis> Itms: ping 14:43 < bb_> settings: dunno if relevant http://pastebin.com/bF9Ef5Wg 14:43 < bb_> (got same error on another seed too) 14:44 < elexis> someone assuming we have enough space on tiny maps 14:49 -!- FeXoR [~FeXoR@p508667FC.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 14:50 -!- Grugnas [~Giuseppe_@2.226.121.239] has left #0ad-dev [] 14:50 < elexis> bb_: you already noticed that I removed this code instead of letting your patch change it http://pastebin.com/Q81J3fXH 14:50 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 14:50 < elexis> would like to commit it separately 14:51 < bb_> I noticed u removed it, but not noticed it removed from "my" patch 14:52 < bb_> (but agree on remove separatly) 14:52 < WildfireRobot> f​a​t​h​e​r​b​u​s​h​i​d​o added inline comments to D139 (Mustang error + UnitMotionFlying tests) . 14:52 < elexis> you did in your review of my pastebin on saturday 14:52 < elexis> just didnt know why 14:52 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 14:53 < bb_> y, that's what I try to say 14:53 < bb_> (I noticed the wanted changes in patch, but not the removal of the changes from the patch) 14:54 < elexis> (your patch changed the if conditions) 14:54 < elexis> the code attempts to make passages to cross the river, but its not working 14:55 < elexis> while the actual passages are created in the"Creating the shallows of the main river" part above that code 14:57 < elexis> you can test it by commenting out the shallows code and observing that the code proposed for removal doenst change anything on the map 15:00 < elexis> 7th argument being height of the shallow (-2) 11th river height (-4), while the map doesnt change the water height (i.e. default 19.9) 15:07 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 15:10 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 15:12 < elexis> DatabaseError: database disk image is malformed 15:12 < elexis> ffs 15:12 < elexis> Philip: ^ :( 15:25 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 15:27 -!- Tobbi [~Tobbi@31.209.185.74] has joined #0ad-dev 15:32 -!- elexis is now known as NotWildfireBot 15:33 < NotWildfireBot> Add UpdateAutoScroll calls to some events where they were missing. For example when deleting, cutting, pasting, autocompleting or doubleclicking text. Patch by Vladislav, fixes #4401. 15:33 < WildfireBot> #4401 ([PATCH] CInput doesn't follow the cursor on few events) – http://trac.wildfiregames.com/ticket/4401 15:33 -!- NotWildfireBot is now known as elexis 15:34 -!- fffffffff [webchat@ce3.net.hrz.tu-darmstadt.de] has quit [Ping timeout] 15:34 < WildfireRobot> e​l​e​x​i​s added a comment to rP19234 (Add UpdateAutoScroll calls to some events where they were missing. For example…) . 15:42 -!- ImQ009 [~ImQ009@87-206-174-76.dynamic.chello.pl] has joined #0ad-dev 15:42 -!- Tobbi [~Tobbi@31.209.185.74] has quit [Signed off] 15:52 < WildfireRobot> b​b updated the diff for D139 (Mustang error + UnitMotionFlying tests) . 15:54 < elexis> 2010 -> 2017 16:21 < bb_> elexis: (on unknown paste) 16:22 < elexis> tested? 16:22 < bb_> yes, in Atlas 16:22 < elexis> alright, thanks! 16:22 < bb_> on different seeds 16:23 < elexis> appreciate it 16:23 < bb_> :) 16:24 < elexis> bb_: perhaps I could get you to review the lobby kick patch instead of survival? 16:25 < elexis> (as fexor seems to have done the review halfway already) 16:26 < bb_> wouldn't rly work, as I have no lobby mod acc 16:26 < elexis> can kick you all day long, can make you temp mod too 16:50 -!- Gallaecio [~quassel@84.127.48.177.dyn.user.ono.com] has joined #0ad-dev 16:51 -!- Vladislav [~Vladislav@188.234.6.234] has joined #0ad-dev 16:53 -!- Vladislav1 [~Vladislav@94.180.144.118] has quit [Ping timeout] 17:00 < WildfireRobot> b​b accepted D92 (Show entity upgrades in the Structure Tree) . 17:03 < elexis> #4099 17:03 < WildfireBot> #4099 ([PATCH] Round instead of ceil/floor in the GUI) – http://trac.wildfiregames.com/ticket/4099 17:07 < bb_> y I guess 17:07 < bb_> "guess" 17:14 < WildfireRobot> s​0​6​0​0​2​0​4 created D154 (Show effects of game-start tech modifications in Structure Tree) . 17:18 < WildfireRobot> e​l​e​x​i​s updated subscribers of D151 (More general testing for scripts) . 17:40 < WildfireRobot> b​b added a comment to D88 (Copy Barter UI to Trade Panel) . 17:47 -!- santa [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has joined #0ad-dev 17:49 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has quit [Ping timeout] 17:53 -!- Grugnas [~Giuseppe_@2.226.121.239] has joined #0ad-dev 17:53 < Grugnas> hi again 17:55 < Grugnas> looks like code.wildfiregames.com has some issues since I can't login because I can't recieve any mail for resetting my password 17:55 * bb_ didn't got email for D-updates too last time 17:56 < bb_> maybe phab is ill 17:56 < elexis> phab used wfg email address, half the providers blocking that, then used gmail account, then gmail blocked it, now someone playing with the settings I guess 17:58 -!- Jammy|zedding is now known as Jammyjamjamman 18:12 -!- Jammyjamjamman [~dunno@5-179-104-76.glidedsl.co.uk] has quit [Quit: t5efgfdag] 18:13 -!- Jammyjamjamman [~dunno@5-179-104-76.glidedsl.co.uk] has joined #0ad-dev 18:16 -!- Tobbi [~Tobbi@ip1f1138a7.dynamic.kabel-deutschland.de] has joined #0ad-dev 18:18 < WildfireRobot> f​a​t​h​e​r​b​u​s​h​i​d​o added a comment to D154 (Show effects of game-start tech modifications in Structure Tree) . 18:24 -!- fffffffff [webchat@ce1.net.hrz.tu-darmstadt.de] has joined #0ad-dev 18:32 -!- scotty [~IceChat9@cpc108205-wake9-2-0-cust12.17-1.cable.virginm.net] has joined #0ad-dev 18:50 -!- Tobbi [~Tobbi@ip1f1138a7.dynamic.kabel-deutschland.de] has quit [Signed off] 18:50 -!- Remp [~remp@cpc104940-bath7-2-0-cust245.18-1.cable.virginm.net] has joined #0ad-dev 19:02 -!- Tobbi [~Tobbi@ip1f1138a7.dynamic.kabel-deutschland.de] has joined #0ad-dev 19:15 -!- fffffffff [webchat@ce1.net.hrz.tu-darmstadt.de] has quit [Ping timeout] 19:28 < WildfireRobot> l​e​p​e​r closed D82 (Improve component cache lookup performance.) . 19:29 -!- jimsio [~jimsio@pD9F79F89.dip0.t-ipconnect.de] has joined #0ad-dev 19:30 -!- FeXoR [~FeXoR@p508667FC.dip0.t-ipconnect.de] has joined #0ad-dev 19:35 < WildfireRobot> s​0​6​0​0​2​0​4 added a comment to D154 (Show effects of game-start tech modifications in Structure Tree) . 19:39 < WildfireRobot> f​a​t​h​e​r​b​u​s​h​i​d​o added a comment to D154 (Show effects of game-start tech modifications in Structure Tree) . 20:04 < WildfireRobot> m​i​m​o added a comment to D117 (Add spying to the game) . 20:08 -!- jimsio [~jimsio@pD9F79F89.dip0.t-ipconnect.de] has quit [Quit: Leaving] 20:10 -!- fffffffff [webchat@ce1.net.hrz.tu-darmstadt.de] has joined #0ad-dev 20:12 -!- wyre [~wyre@79.109.56.159.dyn.user.ono.com] has quit [Ping timeout] 20:15 < WildfireRobot> f​f​f​f​f​f​f​f added a comment to D150 (Proposal for a replace button for observer in game when player want leave and observer can switch in) . 20:16 -!- Vladislav1 [~Vladislav@94.180.139.197] has joined #0ad-dev 20:17 < WildfireRobot> m​i​m​o added a comment to D117 (Add spying to the game) . 20:19 -!- Vladislav [~Vladislav@188.234.6.234] has quit [Ping timeout] 20:22 < WildfireRobot> I​m​a​r​o​k added a comment to D117 (Add spying to the game) . 20:40 -!- laurens [webchat@ufv.ufv.ca] has joined #0ad-dev 20:40 < laurens> Hey guys is trac down atm? 20:41 < bb_> dunno, gonna check 20:41 < elexis> it is 20:41 < laurens> cant seem to access active tickets for Alpha 22 20:42 < bb_> y trac broken 20:43 < laurens> im getting a DatabaseError: database disk image is malformed 20:43 < bb_> yes, we too 20:44 < laurens> hmm 20:44 < bb_> has already been reported to webmaster 20:44 < laurens> alright then 20:44 < bb_> but anything u r searching for? 20:44 < bb_> (probably we can get to tickets directly) 20:44 < laurens> well i want to get start helping out with the development 20:44 < bb_> u read these? 20:45 < laurens> read what? 20:45 < bb_> @wiki GettingStartedProgramming 20:45 < WildfireBot> http://trac.wildfiregames.com/wiki/GettingStartedProgramming 20:45 < laurens> a yess 20:45 < laurens> i have looked at it 20:45 < laurens> Page GettingStartedProgramming not found 20:45 < bb_> @wiki GettingStartedProgrammers 20:45 < WildfireBot> http://trac.wildfiregames.com/wiki/GettingStartedProgrammers 20:45 < bb_> that one 20:46 < laurens> I have looked at it yea 20:48 < bb_> anything specific u wnat to work on? ai, simulation, gui... 20:48 < bb_> ? 20:48 < laurens> well im a Comp student in uni 20:48 < laurens> i have some basic experience with C++ and OOP 20:49 < bb_> 0ad simulation is mostly written in JS 20:49 < bb_> and engine is in c++ 20:49 < laurens> Yes i read that already 20:54 < bb_> but anything u have interest on regarding coding? (ai, simulation, gui,...) 20:56 -!- santa [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has quit [Ping timeout] 20:57 < laurens> maybe ai 20:57 < WildfireBot> News from 0adsvn: Changeset [19234]: Add UpdateAutoScroll calls to some events where they were missing. For ... 20:57 < WildfireBot> News from 0adsvn: Changeset [19235]: Improve component cache lookup performance slightly. We do not need ... 20:57 < Philip> Trac probably back again 20:58 < bb_> yup is 20:58 < bb_> thx Philip 20:58 < laurens> yep its back 20:59 < laurens> thanks 20:59 < elexis> ¯\_(ツ)_/¯ 20:59 < bb_> there is a list of "simple" tickets, for new guys 21:00 < bb_> they should require knowlegde on a relative small part of the codebase 21:00 < laurens> yes i think i will have a look at those first 21:00 < laurens> hopefully i can find something that i can understand 21:00 < laurens> and then work from there 21:00 -!- ImQ009 [~ImQ009@87-206-174-76.dynamic.chello.pl] has quit [Signed off] 21:03 < bb_> feel free to ask anything here too 21:03 < WildfireBot> News from 0adsvn: Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) updated 21:04 < laurens> sounds good 21:04 < laurens> Im reading through the "simple" tickets now 21:04 < laurens> hopefully ill find something 21:09 -!- scotty [~IceChat9@cpc108205-wake9-2-0-cust12.17-1.cable.virginm.net] has quit [Quit: Man who run behind car get exhausted] 21:15 -!- Gallaecio [~quassel@84.127.48.177.dyn.user.ono.com] has quit [EOF from client] 21:16 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has joined #0ad-dev 21:36 -!- bb_ [webchat@bb.users.quakenet.org] has quit [Ping timeout] 21:46 < WildfireRobot> m​i​m​o updated the diff for D117 (Add spying to the game) . 21:50 -!- jeffnz [webchat@222.152.58.145] has joined #0ad-dev 21:59 < jeffnz> What would I need to know, and what files would I need to work with to make a "start tutorial" button in the main menu, which starts a game using a tutorial map? 21:59 < WildfireBot> News from 0adsvn: Ticket #4493 (Gamesetup: Disable the "Disable Treasure: Disabled" double negation) updated 22:02 < WildfireBot> News from 0adsvn: Ticket #4374 ("Disable Treasures" option should be disabled for maps without preset ...) updated 22:03 -!- trompetin17 [~textual@190.248.105.36] has quit [Quit: Textual IRC Client: www.textualapp.com] 22:04 < WildfireBot> News from 0adsvn: Ticket #4374 ("Disable Treasures" option should be disabled for maps without preset ...) updated 22:05 -!- wyre [~wyre@79.109.56.159.dyn.user.ono.com] has joined #0ad-dev 22:10 -!- laurens [webchat@ufv.ufv.ca] has quit [Quit: Page closed] 22:27 -!- Vexatos [~Vexatos@p5B3C8488.dip0.t-ipconnect.de] has quit [Quit: I guess I have to go now. Bye ✔] 22:29 -!- FeXoR [~FeXoR@p508667FC.dip0.t-ipconnect.de] has quit [Quit] 22:30 < WildfireBot> News from 0adsvn: Ticket #4374 ("Disable Treasures" option should be disabled for maps without preset ...) updated 22:31 -!- s8321414 [~s8321414@218-173-102-41.dynamic.hinet.net] has joined #0ad-dev 22:34 < fffffffff> elexis: my in game observer replacement button patch is very good if a player cant behave like jc u can kick him and if observer is fast can replace him xD ... 22:34 -!- cc_ [~ac@home.rhizogen.es] has quit [Ping timeout] 22:36 < elexis> (still should include host authorization) 22:38 < elexis> (and updated playername) 22:39 < elexis> (also jc or you or me or ...) 22:40 < elexis> (pretty sure you should get banned multiple times per day if we were strict) 22:41 -!- jeffnz [webchat@222.152.58.145] has quit [Quit: Page closed] 22:41 < WildfireBot> News from 0adsvn: Ticket #4494 (Bug Report) created 22:42 < elexis> (not like someone else didn't do that already) 22:42 < elexis> (also bad timing) 22:44 < elexis> (also should update the patch if its remotely working, even if it doesnt fulfil all requirements) 22:44 < WildfireBot> News from 0adsvn: Ticket #4494 (Bug Report) updated 22:50 < WildfireBot> News from 0adsvn: Changeset [19236]: Remove non-functional shallow generation code from the Unknown random ... 23:00 -!- ricotz [~rico@p5B2A84B8.dip0.t-ipconnect.de] has quit [Quit: Leaving] 23:06 -!- fffffffff [webchat@ce1.net.hrz.tu-darmstadt.de] has quit [Ping timeout] 23:06 -!- Remp [~remp@cpc104940-bath7-2-0-cust245.18-1.cable.virginm.net] has quit [Quit] 23:08 -!- Herioza [webchat@dslb-094-223-038-082.094.223.pools.vodafone-ip.de] has joined #0ad-dev 23:08 < Herioza> Hello 23:08 < Herioza> I need help 23:10 < elexis> with what? 23:10 < Herioza> Running the game 23:11 < elexis> crashes all the time? 23:11 < Herioza> If I start it, I only hear the sound. After that, nothing happens, until I click, then I get a blackscreen. If I click again it crashes 23:11 < elexis> meh 23:11 < elexis> graphics driver up to date? 23:11 < Herioza> yes 23:12 < elexis> tried disabling graphics settings? 23:12 < Herioza> how 23:12 < elexis> main menu -> tools & options -> options 23:13 < Herioza> where is this direction 23:14 < elexis> 1. start the game 23:14 < elexis> 2. click on tools & options 23:14 < elexis> 3. click on options 23:14 < elexis> 4. disable everything under graphics 23:15 < Herioza> I cant even start the game 23:15 < Herioza> thats the problem 23:15 < elexis> I see 23:15 < elexis> other games running? 23:15 -!- Jammyjamjamman is now known as Jammy|zedding 23:15 < Herioza> no 23:16 < elexis> I mean do 3d graphics work at all on your machine 23:16 < elexis> ? 23:16 < Herioza> yes 23:17 < elexis> @wiki ReportingErrors 23:17 < WildfireBot> http://trac.wildfiregames.com/wiki/ReportingErrors 23:17 < elexis> logfiles might say something 23:17 < elexis> still guessing something wrong with your system, drivers or installation 23:18 < Herioza> the log says that there are no problems 23:20 < elexis> can you upload it to pastebin.com? 23:20 < elexis> mainlog.html 23:20 < elexis> system_info.txt 23:20 < Herioza> yes ofc 23:22 < Herioza> http://pastebin.com/mXFRyuzr 23:23 < Herioza> http://pastebin.com/DGMDeaXJ 23:25 -!- Herioza [webchat@dslb-094-223-038-082.094.223.pools.vodafone-ip.de] has quit [Ping timeout] 23:27 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has quit [Ping timeout] 23:28 -!- santa_ [~santa@244.7.117.91.dynamic.reverse-mundo-r.com] has joined #0ad-dev 23:31 -!- Herioza [webchat@dslb-094-223-038-082.094.223.pools.vodafone-ip.de] has joined #0ad-dev 23:31 < Herioza> Hi. I had Internet Problems. Did you wrote smth 23:31 < elexis> nop 23:31 < elexis> graphics card doesnt look ancient 23:32 < elexis> logs inconclusive 23:32 < elexis> you can still change settings in the config file 23:32 < Herioza> Yes 23:32 < elexis> if disabling GLSL doesnt fix it, I dont know though 23:33 < Herioza> Disabling what 23:33 < elexis> @paths 23:33 < WildfireBot> http://trac.wildfiregames.com/wiki/GameDataPaths 23:33 < Herioza> And now 23:33 < elexis> (openGL shader language) 23:33 < elexis> first locate your user.cfg file 23:33 < Herioza> I have 23:34 < elexis> http://pastebin.com/jevxEm1F add those 23:35 < Herioza> Okay, I will. But my pc reboots at first. I am online on a smartphone 23:38 < Herioza> Its taking so long ._. Fucking updates 23:39 < elexis> no hurry 23:40 -!- Sandarac [ae032886@b.clients.kiwiirc.com] has joined #0ad-dev 23:41 < Sandarac> elexis: Hello, #4401 was not closed? 23:41 < WildfireBot> #4401 ([PATCH] CInput doesn't follow the cursor on few events) – http://trac.wildfiregames.com/ticket/4401 23:41 < elexis> (when you think Sandarac is on early, but he's not and it's 1am) 23:41 < elexis> ah, right, trac was broken and I forgot it 23:41 < elexis> thx 23:41 < Sandarac> lol 23:42 < Herioza> Thanks a lot elexis. I love you 23:42 < WildfireBot> News from 0adsvn: Ticket #4401 ([PATCH] CInput doesn't follow the cursor on few events) closed 23:43 < elexis> Herioza: it works? 23:43 < Herioza> Yes 23:43 < elexis> no shit :-) 23:43 < elexis> can you chek whether it was GLSL or windowed mode? 23:43 < Herioza> Window 23:43 < elexis> oh 23:44 < elexis> weird 23:44 < elexis> dual monitor? 23:44 < Herioza> No 23:44 < elexis> resolution? 23:44 < Herioza> 1920x1080 23:44 < elexis> hm 23:44 < elexis> should be well supported 23:45 < elexis> anyway, enjoy the game and checkout the multiplayer lobby once you can beat the AI 23:45 < Herioza> Yes I will. Thanks :) 23:45 < elexis> (checkout that 300pop in 16min video on youtube perhaps) 23:45 -!- Herioza [webchat@dslb-094-223-038-082.094.223.pools.vodafone-ip.de] has quit [Quit: Page closed] 23:48 < WildfireBot> News from 0adsvn: Ticket #4374 ("Disable Treasures" option should be disabled for maps without preset ...) updated 23:52 -!- Jammy|zedding is now known as Jammyjamjamman 23:59 < Sandarac> ...and there's a broken loop through a Map in gameTypeManager.js --- Log closed Thu Feb 23 00:00:36 2017