--- Log opened Mon Jan 08 00:00:01 2018 --- Day changed Mon Jan 08 2018 00:00 < Stan`> Also new mysteries like wth doesn't the new unit mesh need projectiles anymore 00:07 < Stan`> Too much heat. Goodnight everyone see you tomorow I guess. 00:10 < elexis> cya 00:13 -!- Stan` [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has quit [Ping timeout] 00:14 < WildfireBot> e​l​e​x​i​s added a comment to D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 00:17 -!- gargantua [~garg@S0106a84e3f6858c3.cg.shawcable.net] has joined #0ad-dev 00:20 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has quit [Quit: Lost terminal] 00:32 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has quit [Quit: Leaving.] 00:33 < WildfireBot> S​t​a​n added a comment to D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 00:44 -!- s8321414 [~s8321414@218-173-6-147.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!] 00:52 -!- elexis [~elexis@p54B9497D.dip0.t-ipconnect.de] has left #0ad-dev [] 01:02 -!- Dariost [~Dariost@151.21.82.40] has quit [Ping timeout] 01:09 -!- asterix [webchat@195.113.149.162] has quit [Ping timeout] 01:35 -!- FeXoR [~FeXoR@p5DD0A2CB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 02:48 < WildfireBot> t​e​m​p​l​e added inline comments to D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 03:16 -!- daker [uid2117@id-2117.charlton.irccloud.com] has quit [Quit: Connection closed for inactivity] 03:57 -!- Dunedan_ [~dunedan@port-10015.pppoe.wtnet.de] has joined #0ad-dev 04:02 -!- Dunedan [~dunedan@port-35991.pppoe.wtnet.de] has quit [Ping timeout] 04:08 -!- fpre [~ff@BA4101.ballee.wh.tu-darmstadt.de] has joined #0ad-dev 04:38 -!- fpre [~ff@BA4101.ballee.wh.tu-darmstadt.de] has quit [Quit: Leaving.] 06:29 -!- gargantua [~garg@S0106a84e3f6858c3.cg.shawcable.net] has quit [Ping timeout] 06:29 < WildfireBot> News from 0adsvn: Changeset [20799]: [Windows] Automated build. http://trac.wildfiregames.com/changeset/20799 06:59 -!- s8321414 [~s8321414@218-173-6-147.dynamic-ip.hinet.net] has joined #0ad-dev 07:12 -!- ricotz [~rico@p5B2A9F05.dip0.t-ipconnect.de] has joined #0ad-dev 07:27 < WildfireBot> A​n​g​e​n updated the diff for D1204 (Move Pack Time to template) https://code.wildfiregames.com/D1204 07:31 < WildfireBot> A​n​g​e​n updated the test plan for D1204 (Move Pack Time to template) https://code.wildfiregames.com/D1204 08:40 < WildfireBot> News from 0adsvn: Changeset [20800]: [i18n] Updated POT and PO files. http://trac.wildfiregames.com/changeset/20800 08:46 -!- s8321414 [~s8321414@218-173-6-147.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!] 09:20 -!- FeXoR [~FeXoR@p5DD0A2CB.dip0.t-ipconnect.de] has joined #0ad-dev 10:03 -!- Angen [webchat@adsl-dyn91.78-99-141.t-com.sk] has joined #0ad-dev 10:18 -!- Stan` [~Stan@46.218.45.195] has joined #0ad-dev 10:28 -!- s8321414 [~s8321414@218-173-6-147.dynamic-ip.hinet.net] has joined #0ad-dev 11:47 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has joined #0ad-dev 11:51 < WildfireBot> b​b planned changes to D972 (Support diplomacy allied victory for capture the relic) https://code.wildfiregames.com/D972 12:02 -!- Angen [webchat@adsl-dyn91.78-99-141.t-com.sk] has quit [Quit: Page closed] 12:19 -!- elexis1 [~elexis@p5B27A11E.dip0.t-ipconnect.de] has joined #0ad-dev 12:20 -!- elexis1 is now known as elexis 12:27 -!- fpre [~ff@BA4101.ballee.wh.tu-darmstadt.de] has joined #0ad-dev 12:52 -!- cc_ [~cc_laptop@nat-eduroam-76-gw-01-lne.lille.inria.fr] has joined #0ad-dev 13:04 < WildfireBot> e​l​e​x​i​s added a comment to D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 13:27 -!- fpre [~ff@BA4101.ballee.wh.tu-darmstadt.de] has quit [Quit: Leaving.] 13:27 -!- fpre1 [~ff@BA4101.ballee.wh.tu-darmstadt.de] has joined #0ad-dev 13:41 -!- elexis [~elexis@p5B27A11E.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 13:48 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has quit [Quit: Leaving.] 13:54 -!- elexis [~elexis@p5B27A11E.dip0.t-ipconnect.de] has joined #0ad-dev 13:58 -!- s8321414 [~s8321414@218-173-6-147.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!] 13:59 < WildfireBot> e​l​e​x​i​s added inline comments to D1204 (Move Pack Time to template) https://code.wildfiregames.com/D1204 13:59 < elexis> Stan`: hannibal said something of the sentry tower garrisoning 14:00 < elexis> (14:59:06) hannibal_baraq@lobby.wildfiregames.com: i fixed the files in mod but that was copying a section from maur 14:06 < Stan`> elexis, Yeah that's the last error I have 14:06 < Stan`> I fixed everything a short file ago 14:15 -!- Stan` [~Stan@46.218.45.195] has quit [Read error: Connection reset by peer] 14:21 -!- Dariost [~Dariost@151.20.205.32] has joined #0ad-dev 14:23 < WildfireBot> News from 0adsvn: Ticket #4934 (Skirmish Map Roman Road) created http://trac.wildfiregames.com/ticket/4934 14:25 -!- Angen [webchat@adsl-dyn91.78-99-141.t-com.sk] has joined #0ad-dev 14:26 < Angen> elexis: hi, I am not sure if I understand the problem with do not having state in template in Pack 14:27 < elexis> me neither :-) 14:27 < elexis> but there are optional and non-optional settings 14:27 < elexis> open Pack.js and look at Schema 14:27 < elexis> no optional keyword to be found there 14:28 < elexis> whereas in Identity.js or Attack.js one finds it 14:29 -!- Stan` [~Stan@46.218.45.195] has joined #0ad-dev 14:33 < elexis> I don't know if it's mandatory, I just noticed it 14:33 < Angen> yeah, but Civ is not optional too and it is in the last child, too 14:34 < elexis> good 14:34 < elexis> then we have a counterexample, so were not adding a new class of bugs 14:35 < elexis> you can post it there 14:44 < WildfireBot> A​n​g​e​n added a comment to D1204 (Move Pack Time to template) https://code.wildfiregames.com/D1204 14:48 < Angen> I think optional and non optional elements are checked after what whole class is build including parents 14:51 < elexis> it is 14:51 < elexis> but perhaps having valid parent templates would be nice to have too 14:51 < elexis> probably not however, since we never place them and we dont consider them placeable 14:52 < Angen> and this way you force to have this defined in child 14:52 < elexis> I wonder why we dont have a template validator 14:52 < elexis> yes, or changing the schema 14:53 -!- FeXoR [~FeXoR@p5DD0A2CB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 14:57 < Angen> btw, I can rename in random maps sin to Math.sin pretty quickly if you want (the same for cos) 14:57 < elexis> I can do it too 14:57 < elexis> but I decided to stop 14:58 < elexis> trying to get this one in finally https://github.com/0ad/0ad/compare/master...elexis1:rmgenstartingres_only?diff=split&name=rmgenstartingres_only 14:58 < elexis> this way most sin/cos/PI occurrences would be removed too 14:59 < elexis> after that, those weird rmgen engine constants 14:59 < elexis> and some more mapCenter and vector operations 14:59 < elexis> then that folder should be kind of clean 15:00 < Angen> ok then :D so no need to rename them anymore 15:00 < elexis> yep 15:00 < Angen> see you later :) 15:00 -!- Angen [webchat@adsl-dyn91.78-99-141.t-com.sk] has quit [Quit: Page closed] 15:02 < Stan`> elexis, I think the perl script 15:02 < Stan`> checks templates 15:03 < elexis> I checked three scripts 15:03 < elexis> but they dont validate the schema 15:03 -!- Stan` [~Stan@46.218.45.195] has quit [EOF from client] 15:04 -!- Stan` [~Stan@46.218.45.195] has joined #0ad-dev 15:09 -!- temple [webchat@104.240.86.18] has joined #0ad-dev 15:11 < temple> elexis: we could remove color from the simulation state, and just keep it in a global variable on the gui side 15:12 < temple> less stomach ache that way? 15:12 < elexis> not saving a GUI state in the sim state is better than saving a GUI state in the simstate 15:13 < temple> k 15:13 < elexis> though Im not sure if its bad to have the player color in GUIInterface.GetSimState 15:13 < elexis> the own color 15:13 < temple> original color, right 15:13 < elexis> but the current patch would be okay enough for me if the summary screen thing would be solved 15:14 < temple> I didn't know about the "forever" part 15:15 < elexis> well one cant toggle it 15:15 < elexis> it wouldnt be too bad if one had a checkbox in the summary screen for that in theory 15:15 < elexis> but just displaying the player colors 'forever' would be better than playing diplo colors (forever) 15:16 < elexis> *displaying 15:16 < temple> right 15:17 -!- nwtour [webchat@95.161.12.35] has joined #0ad-dev 15:31 -!- Stan` [~Stan@46.218.45.195] has quit [Ping timeout] 15:36 -!- ImQ009 [~ImQ009@89-64-7-181.dynamic.chello.pl] has joined #0ad-dev 15:42 -!- nwtour [webchat@95.161.12.35] has quit [Quit: Page closed] 16:24 < fpre1> temple: 16:24 < fpre1> i luv u 16:24 < fpre1> see my other formations bug? 16:24 < fpre1> just figured 16:35 < WildfireBot> News from 0adsvn: Ticket #4902 (Unreachable entity test) updated http://trac.wildfiregames.com/ticket/4902#comment:2 16:41 < temple> fpre1: what bug? 16:44 < WildfireBot> e​l​e​x​i​s added inline comments to rP20185 (Reverse engineer and unify the 14 copies of the river drawing random mapgen…) https://code.wildfiregames.com/rP20185 16:45 -!- Angen [webchat@adsl-dyn91.78-99-141.t-com.sk] has joined #0ad-dev 16:48 -!- Stan` [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has joined #0ad-dev 16:48 < Angen> hi, Do you guys have problem with units in formations ? I have just played today and I had two bunches of soldiers and they had some formations, I commanded them to go to some place, and after then I wanted to move one couple elswhere but while they were in formation, almost everyone stucked among units from another group 16:49 < Angen> I thougth it was solved in r19709 as mentioned in #4153 but it looks like it is not 16:49 < WildfireBot> #4153 (Units in formation beome uncontrollable or stuck) – http://trac.wildfiregames.com/ticket/4153 16:50 -!- cc_ [~cc_laptop@nat-eduroam-76-gw-01-lne.lille.inria.fr] has quit [Ping timeout] 16:50 < Stan`> Angen, it's not really fixed 16:51 < Stan`> some anims are not played correctly 16:51 < temple> can you upload a replay? 16:51 < Stan`> Hey temple :) 16:51 < temple> hi 16:52 < temple> units in formation can get stuck on obstructions, that's a separate bug 16:52 < temple> not sure the trac ticket for that, but it's a known issue 16:52 < Angen> temple: I am not sure I can find it, I played a bunch of short simulations today :( 16:52 < Angen> But I can try to reproduce it 16:53 < temple> were they just temporarily stuck? 16:53 < Angen> where do I find needed files then? 16:53 < Stan`> Appdata on windows 16:54 < Angen> They did not move from place but I think most of them had walking animation, they started to move after what I released their formation 16:55 < temple> yeah they can get stuck against an obstruction and stay in walking animation 16:55 < temple> 4153 was about a different thing, with units being unresponsive, can't move them anywhere 16:57 -!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has joined #0ad-dev 17:01 < elexis> hi gallaecio 17:01 < temple> #4473 has a picture of what happens 17:01 < gallaecio> elexis: o/ 17:01 < WildfireBot> #4473 (Units stuck trying to garrison walls) – http://trac.wildfiregames.com/ticket/4473 17:01 < Angen> Hmmm, what file name am I exactly looking for? I am in AppData in 0ad and there are dir: logs and chache 17:02 < elexis> gallaecio: did you see my report about the ... character? 17:02 < elexis> @wiki GameDataPaths 17:02 < WildfireBot> http://trac.wildfiregames.com/wiki/GameDataPaths 17:02 < gallaecio> elexis: Nope, but I do not have a strong opinion about it and it is trivial to change back. 17:03 < elexis> I had sent a forum PM and raised a concern on the commit on phabricator ;-) 17:04 < gallaecio> Damn you, Atlas… 17:05 < elexis> perhaps we should just write an actual sentence to avoid both variants of the three dots 17:05 < temple> not seeing a ticket for units getting stuck on things when moving in formation 17:05 -!- mlopezviedma [~mlopezvie@190.97.16.66] has quit [Ping timeout] 17:06 -!- Netsplit *.net <-> *.split quits: fpre1, Hobbyboy, ricotz 17:06 -!- fpre [~ff@BA4101.ballee.wh.tu-darmstadt.de] has joined #0ad-dev 17:06 -!- Netsplit over, joins: Hobbyboy 17:07 -!- Netsplit over, joins: ricotz 17:07 < gallaecio> We could use ‘and so on’. There is also ‘etc.’ or ‘etcereta’. Or we can just say that three periods must be used instead of … for technical reasons (Atlas’ lack of Unicode support). 17:09 < Vladislav> gallaecio: what's with atlas? 17:09 < gallaecio> I’ll update the English style guide later today to recommend sticking to ASCII due to Atlas, and to document some Unicode characters and the recommendation to replace them with ASCII (full sentences in this case). 17:09 < gallaecio> Vladislav: The map editor. 17:09 < elexis> Vladislav: it crashes when receiving the ... character 17:10 < temple> Angen: is what happened something like this? https://i.imgur.com/GHLGRMH.jpg 17:10 < gallaecio> Vladislav: sorry, got your question wrong 17:10 < temple> unit running in place 17:10 < elexis> Vladislav: try generating the Unknown map in atlas to reprodue 17:10 < elexis> if you want to fix that that'd be even better ;) 17:10 < gallaecio> elexis: My guess is that it happens with any Unicode character, right? Have you tried with something else? (’, →) 17:11 < Vladislav> elexis: gallaecio: what are steps to crash atlas (from run it)? 17:12 < Angen> temple: this too, but no, I ll upload later 17:12 < elexis> see above 17:12 < elexis> gallaecio: probably 17:12 < temple> k 17:12 < gallaecio> Vladislav: Make sure your Subversion clone is up to date, then simply load the map elixis pointed. 17:12 <@Itms> Hello! 17:12 < gallaecio> Unknown something, I think there are 3 similar maps all o which probably crash on load. 17:12 <@Itms> Dunedan_: pong 17:13 < temple> did something change with trac? says invalid username or password 17:14 < Vladislav> elexis: gallaecio: I generated the random "Unknown" map, it's generated successfully. Only few squares (invalid characters) in a description. 17:15 <@Itms> temple: I did an upgrade last week, but it shouldn't have broken anything (minor update) 17:15 < gallaecio> Well, unless elexis can figure out why it crashes for him, I believe it is a safe approach to assume Unicode cannot be used in English for now. 17:16 < elexis> Vladislav: https://pastebin.com/55dZUBh1 17:16 < Vladislav> gallaecio: probably there is a problem with linux (*nix platform), in kind of D1202 17:16 < WildfireBot> D1202: Fix Atlas compilation error if enabled UTF8 in wxWidget [Needs Review] – https://code.wildfiregames.com/D1202 17:16 < elexis> and the map description is empty after I press continue 17:16 < gallaecio> I can test myself later, see if it crashes for me. 17:16 < Vladislav> elexis: ^ 17:17 < elexis> testing 17:18 <@Itms> gallaecio: I think we never use ellipsis anywhere so I guess it would be a lot of work to make sure we never have '...' anyways. Unless we have fewer ellipses than I think? 17:19 < gallaecio> Itms: I checked already, it's easy to check out .pot files for that, specially with i18n tools like pology. 17:20 < gallaecio> In fact, the issue comes due to me replacing all translatable ... with …. 17:20 < gallaecio> In fact, the issue comes due to me replacing all translatable ... (3 periods) with … (ellipsis). 17:20 < elexis> Vladislav: doesnt fix it 17:21 < Stan`> Anyone knows where the original kushite repository was ? 17:22 < elexis> wasnt 17:22 < elexis> also I recall asking you the same question 17:22 < Stan`> I'm tired maybe that has happened ^^ 17:23 < WildfireBot> News from 0adsvn: Changeset [20801]: Fix missing coordinate conversion in rP20429 (and rearrange ... http://trac.wildfiregames.com/changeset/20801 17:23 < WildfireBot> News from 0adsvn: Changeset [20802]: Fix a resource collision in rP17903 in the Lions Den and in ... http://trac.wildfiregames.com/changeset/20802 17:23 < WildfireBot> News from 0adsvn: Ticket #4902 (Unreachable entity test) updated http://trac.wildfiregames.com/ticket/4902#comment:3 17:23 < WildfireBot> News from 0adsvn: Changeset [20803]: Add missing Math.sqrt in rP20793 and apply some trivial rmgen cleanup. http://trac.wildfiregames.com/changeset/20803 17:23 < Stan`> I have two models that are exactly the same and I can't figure out if it's a wow thing 17:23 < Stan`> or if it was done like this on purpose 17:23 < elexis> (^30min late reports) 17:23 < elexis> which ones? 17:24 < Stan`> sentry tower 17:24 < elexis> we dont need copies, do we? 17:25 < Vladislav> elexis: which OS? I'll try to install a VM, 17:25 < elexis> I'm on ubuntu 17:25 < Stan`> No we don't that's why I wanted to see if it was a wow error or if the model got lost 17:25 < Vladislav> elexis: which version? 17:26 < Vladislav> elexis: which arch? 17:26 < elexis> 16.04 17:27 < elexis> Stan`: unless you and LordGood have the original files, Delenda Est is the primary source 17:28 < Stan`> I do not have the source files 17:28 < Stan`> but de does bundle them :D 17:28 < Stan`> https://github.com/JustusAvramenko/delenda_est/blob/master/art_files/Kushites/kushites.zip 17:28 < elexis> y 17:29 -!- mlopezviedma [~mlopezvie@190.97.16.66] has joined #0ad-dev 17:29 < Stan`> Spoke too fast it's only psd 17:29 < Vladislav> elexis: arch? 17:34 -!- tabaluga [webchat@94.198.36.58] has joined #0ad-dev 17:34 < Angen> https://imgur.com/a/KfJRD 17:34 < tabaluga> hi everyone 17:34 < tabaluga> I've got a problem 17:35 < Angen> hi, what it is? 17:36 < Angen> temple: still needed replay, or https://imgur.com/a/KfJRD is enough? 17:36 < tabaluga> I tried to run game in debug mode 17:36 < tabaluga> and got crash 17:37 < elexis> Vladislav: what arch? im not using arch linux 17:37 < Vladislav> elexis: architecture (x86, amd64, powerpc)? 17:37 < tabaluga> crash at fcollada library 17:38 < elexis> x86_64 17:38 < tabaluga> exactly in FCDSceneNode dctor 17:38 < Stan`> only in debug mode right ? 17:39 < elexis> tabaluga: #4460 17:39 < WildfireBot> #4460 (FCollada crash in debug mode) – http://trac.wildfiregames.com/ticket/4460 17:39 < tabaluga> well, i didn't try without VS 17:40 < Stan`> you can build release use vs :) 17:40 < Stan`> *with 17:41 < tabaluga> but i want to find out 17:41 < tabaluga> what's going on 17:41 < temple> Angen: okay, I see 17:41 < temple> you could make a ticket for that and attach the replay 17:41 < Angen> ok 17:42 < elexis> Angen: we need the replays for bugs, so we can see whats going on in the code 17:42 < temple> I think it's because the formation (which is large passability class) can't find space to get through the units 17:42 < tabaluga> Ok, thanks for ticket 17:42 < temple> like if you had an elephant in the middle of a group of units, it couldn't get out 17:42 <@Itms> tabaluga: it would be great to trace that down! I'd personnaly add some print calls to see the contents of the trackers list 17:43 < temple> so that's different than my screenshot, where it was just one unit getting stuck on an obstruction 17:43 < Angen> elexis: only commands.txt ? 17:43 < tabaluga> Itms, I've already made som investigations 17:43 < elexis> sufficient, yes 17:44 < tabaluga> I found that crash happened because of it tries release recources that already has been freed 17:44 < Dunedan_> Itms: If you got a minute, it'd be really cool, if you could finish your review on D280, so we can get that merged. 17:44 < WildfireBot> D280: Convert Lobby README to markdown [Needs Review] – https://code.wildfiregames.com/D280 17:45 < Stan`> I'm going the nuke duplicate way for this tower 17:46 < tabaluga> So, It tried to make changes in fcollada library (to add a copy of FCDSceneNode) 17:46 < tabaluga> but it doesn't help 17:46 < tabaluga> because of it doesn't copy parrents 17:47 < WildfireBot> m​i​m​o accepted D1204 (Move Pack Time to template) https://code.wildfiregames.com/D1204 17:47 < tabaluga> and method FindSkeleton doesn't work without parent item of FCDSceneNode 17:47 <@Itms> Dunedan_: The formatting changes might be no-brainers but since we're at it the contents should be accurate. Did you try to follow the steps before accepting the diff? 17:47 <@Itms> on a VM or something 17:48 <@Itms> which is why I should do if I finished the review 17:49 -!- Imarok [webchat@dslb-178-007-206-127.178.007.pools.vodafone-ip.de] has joined #0ad-dev 17:50 < Imarok> hi there 17:51 < elexis> hello 17:51 < Dunedan_> Itms: The difficult part in there is ejabberd. The instructions in there might work for old Debian versions, but are not really helpful for current versions. The python scripts are fairly easy to install/start. For the ejabberd part I'm waiting for this patch the get merged so I can submit a patch updating the ejabberd code and instructions for recent versions of Debian/ejabberd, so from my point of view it's not that important if they are 17:51 < Dunedan_> now accurate as well. For me this PR is simply just the format change. 17:53 < Imarok> I'd call this ↑ a deadlock ;P 17:53 < Dunedan_> well, I already called it deadlock earlier ;-) 17:53 < Angen> ticket raised #4935 17:54 < WildfireBot> #4935 (Formation movement) – http://trac.wildfiregames.com/ticket/4935 17:55 < Imarok> Dunedan_: didn't knew :D 17:56 < tabaluga> guys, I need a little push to fix this problem 17:57 -!- cc_ [~cc_laptop@reverse-51.fdn.fr] has joined #0ad-dev 17:57 < Imarok> tabaluga: what is your issue? 17:57 < Imarok> you wanna fix the fcollada thing or you wanna debug 0ad with VS? 17:58 < Imarok> if it's the second, just compile and start 0ad in VS by changing to release mode 17:58 < tabaluga> Firstly, I want to debug 0ad with VS, but I coudn't beacuse of I got fcollada crash 17:58 < tabaluga> and now I want to fix this problem 17:58 < Imarok> Then set VS to release mode 17:59 < Imarok> you can also debug in release mode 17:59 < Imarok> debug mode turns off some optimizations and adds some checks, which makes debugging sometimes easier 18:00 < tabaluga> ok, but what should i do to fix fcollada issue ? 18:00 < tabaluga> it crashes when freeing recources that already has been freed 18:01 < Imarok> If you fixed it, upload a patch. If you want to fix it, do it. Else post additional information (if you have) on the ticket and do some other 0ad things. 18:02 <@Itms> Hello Imarok! 18:03 < tabaluga> Ok, thanks 18:03 < tabaluga> I will post 18:03 < Imarok> hi Itms 18:03 < Angen> does it works with VS2015 now? 18:03 < Angen> *work 18:04 <@Itms> Dunedan_: then I'd rather see the ejabberd fix first (after all we can live without the format change so let's not spend time on this) and then update the docs with a good format and updated instructions :) 18:04 < Imarok> Angen: what? 18:04 <@Itms> Angen: it does, you should see a few warnings though, patches welcome :) 18:05 < WildfireBot> m​i​m​o closed D1204 (Move Pack Time to template) https://code.wildfiregames.com/D1204 18:05 < Angen> I just ran update workspaces and vc 2015 appeared so I was currious 18:05 < Angen> :D 18:06 < Dunedan_> Itms: not spending time on this would mean merging D280, wouldn't it? ;-) Everything else will end up being more effort for everybody. But if you insist we can of course do it that way. 18:06 < WildfireBot> D280: Convert Lobby README to markdown [Needs Review] – https://code.wildfiregames.com/D280 18:07 < Angen> Imarok: what what 18:09 < Imarok> Angen: "does it works with VS2015 now? "was not sure if you were referring to tabalugas bug or vs2015 in general... 18:10 < Angen> Imarok: ah, general 18:10 < Imarok> I know 18:10 < Imarok> (after Itms answer satisfied you) 18:12 -!- FeXoR [~FeXoR@p5DD0A2CB.dip0.t-ipconnect.de] has joined #0ad-dev 18:12 < Imarok> elexis: do you know about the unreachable trees on oasis? 18:13 < elexis> no 18:13 < Imarok> no you do 18:13 < Imarok> *now 18:13 < Imarok> there are mostly some trees in the water that are unreachable 18:14 <@Itms> Dunedan_: let's do things properly ;) 18:15 < elexis> Itms: so first upgrade the ejabberd version, then introduce the readme.md? 18:17 < Imarok> is trac broken? 18:17 < Imarok> I can't login 18:17 < WildfireBot> News from 0adsvn: Ticket #4935 (Formation movement) created http://trac.wildfiregames.com/ticket/4935 18:17 < WildfireBot> News from 0adsvn: commands.txt attached to Ticket #4935 http://trac.wildfiregames.com/attachment/ticket/4935/commands.txt 18:17 < WildfireBot> News from 0adsvn: Changeset [20804]: Move Pack Time to parent template Patch by Angen Reviewed By: mimo ... http://trac.wildfiregames.com/changeset/20804 18:17 < WildfireBot> News from 0adsvn: Ticket #4935 (Formation movement) updated http://trac.wildfiregames.com/ticket/4935#comment:1 18:18 < elexis> I cant login either 18:18 < Imarok> Itms: 18:18 < Imarok> and yes, I definitely typed my pw correctly ^^ 18:20 < Imarok> temple: how could you login? 18:20 < temple> I reset my password 18:20 < Imarok> k 18:21 < elexis> I could login earlier this day, but not anymore 18:21 < Imarok> I'd say resetting the pw is not a general solution ^^ 18:21 < temple> :) 18:25 <@Itms> I didn't touch anything today 18:26 <@Itms> I can't login either and I didn't do anything... 18:26 -!- cc_ [~cc_laptop@reverse-51.fdn.fr] has quit [Ping timeout] 18:31 < elexis> bobby tables? 18:31 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has joined #0ad-dev 18:36 <@Itms> I'll have to eat first and then I'll take a look. I'll probably take Trac down, and maybe don't publish updates in case I have to use the backup 18:38 < elexis> we cant update anyhow :P 18:39 <@Itms> unless you reset your password :) 18:39 < Imarok> yep 18:40 < gallaecio> elexis: (from someone who has never used Atlas) How do I load Unknown? I select load, but I cannot find it under Scenarios or Skirmishes. 18:42 < elexis> gallaecio: random maps are generated 18:42 < elexis> theres a button for that in the main window 18:42 < gallaecio> elexis: I see it, thanks! 18:42 < WildfireBot> I​m​a​r​o​k added inline comments to D717 (Show rank icon above status bars) https://code.wildfiregames.com/D717 18:43 < gallaecio> elexis, Vladislav: I can confirm the crash (on Linux x86_64 as well) 18:44 < WildfireBot> I​m​a​r​o​k updated the diff for D717 (Show rank icon above status bars) https://code.wildfiregames.com/D717 18:45 <@Itms> the user database looks corrupted and full of gibberish, I suspect there is a flaw in Trac's code. Easy to restore the user database from backups, I'll try to warn upstream 18:45 <@Itms> I mean I'll warn and try to follow up 18:45 <@Itms> after dinner though :) 18:46 < Imarok> gl 18:46 < gallaecio> elexis: Should https://code.wildfiregames.com/D1202 fix the crash, or should we create a ticket about the crash for someone to eventually look at it? 18:46 < WildfireBot> D1202: Fix Atlas compilation error if enabled UTF8 in wxWidget [Needs Review] – https://code.wildfiregames.com/D1202 18:46 < Imarok> and thank you for looking into such issues 18:48 < Dunedan_> Itms: do you mind if I update the README already to Markdown when submitting the ejabberd patch? Otherwise it'll be simply duplicated work. 18:50 < Dunedan_> well, I guess in any case it's an unsatisfying outcome 18:50 <@Itms> Dunedan_: oh no, that would be great to have a doc update at the same time as the ejabberd patch, I'm all for it :) 18:51 -!- Imarok_ [webchat@dslb-178-007-206-127.178.007.pools.vodafone-ip.de] has joined #0ad-dev 18:51 -!- Imarok [webchat@dslb-178-007-206-127.178.007.pools.vodafone-ip.de] has quit [Ping timeout] 18:54 < Dunedan_> Itms: of course I'll update the docs together with the ejabberd module. That's the point the whole time. If I wouldn't do that I wouldn't even care which format the README is in. But I already have the updated documentation as Markdown nearly ready, so my point was to merge D280 to save the effort for me to reformat the documentation and for user1 to rebase the patch to the adjusted README. 18:54 < WildfireBot> D280: Convert Lobby README to markdown [Needs Review] – https://code.wildfiregames.com/D280 18:58 < Dunedan_> anyway, I'll just use the reformatted README from D280 now as base for my patch and see what happens 18:58 < WildfireBot> D280: Convert Lobby README to markdown [Needs Review] – https://code.wildfiregames.com/D280 19:00 < Imarok_> Itms: So I'll wait with my new ticket, until you give me a ok 19:02 < elexis> gallaecio: doesnt fix it for me 19:10 < gallaecio> OK, I’ll report a bug, replace the ellipsis in code (elexis: worth a review?) and update the documentation. 19:12 -!- Stan [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has joined #0ad-dev 19:12 < Stan> Project K is pretty much sorted out 19:12 < Stan> Should I proceed (Y,N) 19:13 < Angen> I just noticed one tip on loading screen: city walls are attackable only by siege weapons, does not looks like true 19:14 < Imarok_> Stan: what happens if I just press Return/Enter? seems like there are two defaults ;P 19:15 < Stan> Imarok_, Aborting... :P 19:15 < Imarok_> Uh, that's unusal 19:15 < Imarok_> *unusual 19:15 < elexis> gallaecio: we could write up a complete sentence, then we don't have the character nor the three dots 19:15 < gallaecio> elexis: yes, I will do that. 19:16 < elexis> Angen: indeed, there are some of them wrong, if you watn to sort them out, wouldn't be bad 19:17 < elexis> Stan: triplecheck that you have all files revisioned and changes added 19:17 < elexis> if there are some things wrong its not too bad, but incomplete would be sad 19:17 -!- Stan` [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has quit [Ping timeout] 19:17 < Stan> elexis, I lost the file history in the process though 19:17 < Stan> (hannibal commits) 19:17 < elexis> oh they dont matter 19:18 < temple> elexis: right now I have GetOriginalColor and GetColor; you'd prefer if they were instead named GetColor and GetDisplayedColor? 19:18 < temple> (GetOriginalColor used for the sim state) 19:19 < temple> just means replacing the dozen GetColor with GetDisplayedColor, but I'm lazy... 19:19 < WildfireBot> D​u​n​e​d​a​n created D1208 (Update mod_ipstamp for current ejabberd versions) https://code.wildfiregames.com/D1208 19:19 < gallaecio> elexis, Vladislav: May https://trac.wildfiregames.com/ticket/2846 be the culprit? 19:20 < Vladislav> gallaecio: nope. 19:20 < gallaecio> OK 19:20 < Vladislav> But you can create a ticket for the Unicode problem. 19:20 < WildfireBot> D​u​n​e​d​a​n updated the summary of D1208 (Update mod_ipstamp for current ejabberd versions) https://code.wildfiregames.com/D1208 19:21 < Dunedan_> Itms: there you go: D1208 19:21 < WildfireBot> D1208: Update mod_ipstamp for current ejabberd versions [Needs Review] – https://code.wildfiregames.com/D1208 19:21 < Stan> tabaluga, How far have you got ? :) 19:22 < fpre> temple: https://code.wildfiregames.com/D756 19:22 < WildfireBot> D756: Fix formation auras [Needs Review] – https://code.wildfiregames.com/D756 19:23 < elexis> temple: I cant find an answer different from 'yes' 19:23 < fpre> maybe this timers from technology research can shown to the top right icons too? 19:23 < elexis> we could ask Imarok or Vladislav too for the naming, since bb is offline 19:24 < Vladislav> elexis: m? 19:24 < fpre> as they gets shown as icon top right when they get researching 19:24 < fpre> would nice to know when they finish 19:24 < fpre> for fight etc. 19:25 < fpre> timers from production queue 19:25 < elexis> Vladislav: we will get a new function in the Player component that returns either the player color or the diplomacy color (one color per team) and now we wonder how the functions should be named 19:27 < temple> I'm okay with GetColor and GetDisplayedColor, so I'll just do that 19:28 < temple> fpre: okay, I see the formation bug 19:31 < Angen> sooo , here is question, I debuged starting map, variables are well defined while debugging release version, but when debugging debug version, one variable has incredible value on the start 19:31 < Angen> what can be wrong 19:32 < Angen> notice: everything goes ok in release program, just debug crash 19:35 -!- Imarok_ [webchat@dslb-178-007-206-127.178.007.pools.vodafone-ip.de] has quit [Ping timeout] 19:35 -!- Imarok [webchat@dslb-178-007-206-127.178.007.pools.vodafone-ip.de] has joined #0ad-dev 19:35 < elexis> perhaps its a bug in the debugger, so one would need to debug the debugger of the debug mode 19:36 < Vladislav> elexis: who decide what's the color (player or diplomacy)? 19:36 < elexis> the viewer (GUI) 19:36 < gallaecio> Itms: Just to satisfy your curiosity, we have 27 ellipsis on translatable English strings. 19:37 < elexis> gallaecio: only the ones in the maps are crucial and indeed the atlas should be fixed at some point to support all characters 19:37 < elexis> and a simple revert can do too if thats easier 19:38 < fpre> tx 19:38 < gallaecio> elexis: It's no trouble for me to change it manually, 27 quite a low number of strings for me. 100+ would be a different topic. 19:38 < fpre> temple: timers also for u:) 19:40 < temple> timer sounds nice 19:40 < fpre> +1 19:40 < fpre> tx 19:40 < fpre> Vladislav: i updated test strings for D856 19:40 < WildfireBot> D856: Tab more names when autocomplete in chat [Needs Review] – https://code.wildfiregames.com/D856 19:41 < gallaecio> elexis: As for fixing only XML files that may be loaded with Atlas, I am not sure. As someone who does not know exactly what can or cannot be opened with Atlas, it is easier for me to follow a guideline that says "use a phrase instead of an ellipsis" that one that says "use an Unicode ellipsis character, unless the file you are editing can be opened by Atlas, in which case you must use a full ASCII phrase instead@. 19:41 < gallaecio> And we don't now how soon the Atlas issue will be fixed. It could be years, it happens :) 19:42 < gallaecio> What I wanted out of this is the issue on Trac. Now, when a translator asks for such a change (few do, but the ones that do do it often), I can point them to the Trac issue and solve the issue. 19:42 < elexis> sure, it should be addressed in the strings for now 19:43 < elexis> yes, just wait with editing trac until it was updated, the db is broken currently 19:43 < elexis> bugs = everything 19:44 < gallaecio> elexis: What? oO Trac is working for me, I've already created the issue and updated the wiki page. Do we plan to restore a previous database state? 19:45 < elexis> gallaecio: it broke today, see chatlog above 19:45 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has joined #0ad-dev 19:46 < gallaecio> elexis: If I understood Itms right, only the users part is broken. 19:47 < gallaecio> I've already done the changes, anyway. 19:47 < gallaecio> On to the commit. 19:48 < elexis> yes, but the trac db will be restored 19:48 < elexis> dunno 19:49 < Imarok> "18:36 <@Itms> I'll have to eat first and then I'll take a look. I'll probably take Trac down, and maybe don't publish updates in case I have to use the backup" 19:49 < gallaecio> Oh, damn. 19:49 < gallaecio> OK 19:52 < gallaecio> "Registering…", from gui/prelobby/prelobby.js, is making me rethink things. It's either 3 dots or an elipsis, no phrase can make up for it. 19:52 < gallaecio> elexis: What do you say, ASCII for these cases? Only in non-Atlas files? (and if so, which files can Atlas load?). 19:53 <@Itms> Imarok, gallaecio, will only have to restore users, it's a separate database 19:53 <@Itms> so you can update tickets and commit things, but the password will be reverted to what you had when I restore the backup 19:54 <@Itms> also I will warn you when I take things down, else the commits won't be shown on Trac if you commit while it's down 19:54 < elexis> ah good 19:55 < Vladislav> elexis: there were objections for GetColor/GetDiplomacyColor? 19:55 < elexis> apparently not 19:55 <@Itms> Dunedan_: cool, thanks! 19:55 < elexis> gallaecio: only the ones for maps were relevant 19:55 <@Itms> gallaecio: thanks for the insight :P 19:56 <@Itms> gallaecio: "registering in progress" without a punctuation? 19:57 < Angen> guys, I have question, int i1 = std::min(i0 + CHUNK_SIZE, (int)dirtinessGrid.m_W); but then ENSURE(i0 >= 0 && j0 >= 0 && i1 < m_W && j1 < m_H); ????? 19:58 < Angen> no logic for me 19:58 < Angen> should it not be i1 <= m_W ? since min(.., m_W) ? 20:01 <@Itms> actually it should be min(..., m_W-1), good catch 20:02 < Angen> Itms: so long everything works with min( ..., m_W) :D strange 20:03 <@Itms> it's just a small edge case ^^ 20:03 < WildfireBot> News from 0adsvn: Changeset [20805]: petra: complete rP20791 for the cc distance reduction when defensive ... http://trac.wildfiregames.com/changeset/20805 20:03 < WildfireBot> News from 0adsvn: Ticket #4936 (Atlas crashes if map descriptions contain Unicode characters) created http://trac.wildfiregames.com/ticket/4936 20:03 < WildfireBot> News from 0adsvn: 0ad-atlas-unicode-crash.txt attached to Ticket #4936 http://trac.wildfiregames.com/attachment/ticket/4936/0ad-atlas-unicode-crash.txt 20:03 < WildfireBot> News from 0adsvn: EnglishStyleGuide edited http://trac.wildfiregames.com/wiki/EnglishStyleGuide?version=9 20:04 < Angen> (int)(dirtinessGrid.m_H - 1) or (int)dirtinessGrid.m_H - 1 20:04 <@Itms> and here it would happen at the edge of the map so with round maps all of that zone is impassable anyways 20:06 <@Itms> the latter (m_H is probably unsigned if it's a size (or it is semantically unsigned)) so if it's 0 it's not so good to remove 1 20:06 <@Itms> and less parentheses is nicer :) 20:06 <@Itms> (not always) 20:08 < Angen> so this one: (int)dirtinessGrid.m_H - 1 20:13 < elexis> Itms: also 3 impassable tiles at the map border 20:13 -!- Dunedan_ [~dunedan@port-10015.pppoe.wtnet.de] has quit [Ping timeout] 20:14 < fpre> bb1: the tab switch order is also false for hotkeys as W is hotkey for forward should therefore be ALT+W Forward (next) tab and ALT+S backward previous tab. atm its other way around 20:15 < bb1> fpre: depends how you define "next" 20:15 < fpre> forward W and backward S comes from camera and walk movement 20:16 < fpre> ^ 20:16 < bb1> and "forward" 20:16 < bb1> but W is up, so moves a tab up 20:16 < fpre> na 20:16 < bb1> which is "backward" in the tab sense 20:16 < fpre> its forward movement 20:16 < fpre> not upmovement 20:16 < fpre> look fps games 20:16 < fpre> same in our camera movement 20:17 < fpre> forward backward left right 20:17 < fpre> no up 20:17 < fpre> wsad 20:17 < fpre> well known 20:17 < bb1> I hope you don't want to habe alt+S to move a tab up 20:18 < bb1> so define forward as up in the tab sense and everything is consistend 20:19 < bb1> but usually "next" means the thing below (as we read from top to bottom), thus forward, means previous in that sense 20:19 < fpre> ok thats no arguement 20:19 < fpre> we read from left to right 20:20 < fpre> but 20:20 < fpre> x) 20:20 < fpre> we can advertise tab and alt+tab for that 20:20 < bb1> is "next" the thing below or above? 20:20 < fpre> as proposed 20:20 < fpre> next line 20:20 < fpre> below 20:20 < fpre> sry 20:20 < fpre> x) 20:20 < bb1> won't work when there is an input field 20:20 < fpre> u got alt+ keys 20:20 < fpre> work 20:21 < fpre> when u cycle through tabs no input field focused 20:21 < fpre> no harm 20:21 < Imarok> " will only have to restore users, it's a separate database" good to know 20:21 < WildfireBot> News from 0adsvn: Ticket #4937 (Unreachable trees on random map Oasis) created http://trac.wildfiregames.com/ticket/4937 20:22 < bb1> there can be an input field selected 20:22 < fpre> ther u tab names 20:22 < fpre> unfocus 20:22 < fpre> cycle tabs 20:22 < bb1> (though alt+letter still prints the letter in the input field) 20:22 < fpre> xD 20:22 < fpre> lol true 20:22 < fpre> haha 20:22 < fpre> tab is best for next tab 20:23 < fpre> shift + tab 20:23 < fpre> equal 20:23 < bb1> so to use the hotkeys I need to unfocus the text field? not what I think of a useful hotkey 20:23 < Angen> map starts on debug version, now is some problem with mouse click, I am not sure if it is only my problem because of missing something from windows libs or more global 20:23 < bb1> fpre: I have tried with tab hotkey, but they don't work here (might be a linux thingy though) 20:23 < fpre> no its ok 20:24 < bb1> but we need to support that 20:24 < fpre> only focused inputs 20:24 < Angen> more concrete: fails if give order to move, not on picking unit 20:24 < bb1> tried with unfocus too 20:24 < fpre> lol? 20:24 < fpre> okw ait 20:24 < fpre> i tried 20:24 -!- daker [uid2117@id-2117.charlton.irccloud.com] has joined #0ad-dev 20:25 < fpre> cant be true 20:25 < fpre> it must work 20:25 < fpre> cant be linux thing 20:25 < fpre> we tab in games too 20:25 < bb1> y tab works for the input field, but not outside 20:25 < fpre> u didnt assign 20:25 < fpre> assign the key 20:26 < bb1> not for other stuff when there is an input field 20:26 < Imarok> Angen: feel free to upload a patch fixing that (sorry if someone already said that) 20:26 < fpre> i dont understand other stuff 20:26 < bb1> tab works for options and credits, but not when there is an input field 20:26 < fpre> whats ur os 20:26 < bb1> linux fedora 20:26 < fpre> (independ though) 20:26 < fpre> na 20:26 < fpre> desktop 20:26 < bb1> gnome 20:27 < bb1> 3 20:27 < fpre> why should not work outside input 20:27 < fpre> impossible 20:27 < bb1> well fix it... 20:27 < fpre> we need to acknowledge that bug 20:27 < fpre> from someone othe rtoo 20:27 < fpre> cant be true 20:28 < fpre> think u got something changed in ur code 20:28 < fpre> though 20:28 < fpre> it cant interact with ur os 20:28 < fpre> must always interact then 20:29 < fpre> got svn state today still works with changed hotkey in default.cfg to tab 20:29 <@Itms> ok folks, I'm stopping Trac now 20:30 <@Itms> bb1 elexis gallaecio Imarok Stan ^ 20:30 < Imarok> kk 20:30 < Imarok> np 20:30 * bb1 is doing quantum homework 20:30 < fpre> jep 20:30 < Stan> Itms, thanks :) 20:34 < WildfireBot> A​n​g​e​n created D1209 (Running debug version - Pathfinder borders fix) https://code.wildfiregames.com/D1209 20:35 < Angen> I forgot to save other parenthesis version :D, I fix it later 20:42 < Angen> bb1: like quantum computing? 20:43 < bb1> n, quantummechanics 20:43 < bb1> (ofc quantumcomputing is related) 20:44 < elexis> so theres already two of you 20:44 < fpre> some with gnome desktop here? 20:44 < fpre> gnome3 20:45 < Angen> maybe me, I can check, but I dont know if it can handle this game 20:45 < fpre> if someone can acknowledge fast that for tab keys in default.cfg [hotkey.tab] Alt+S and Alt+W changed to "Tab" and "Shift+Tab" dont work to switch tabs in options dialog when text input fields appear? 20:45 -!- Dunedan [~dunedan@port-10015.pppoe.wtnet.de] has joined #0ad-dev 20:45 < fpre> u can handle 20:46 < fpre> Dunedan: gnome3? 20:46 < bb1> fpre: in options they work 20:46 < fpre> nice 20:46 < fpre> in quantum? 20:46 < bb1> no idea 20:46 < fpre> xD 20:46 < fpre> they do 20:47 < fpre> i want ack someone stuck there 20:47 < fpre> important 20:47 < fpre> xD 20:47 < fpre> u said they dont work when input field appear on page 20:47 < bb1> its just the autocomplete thing which is in the way for some text fields 20:47 < bb1> hmm, maybe not all input fields 20:47 < fpre> unfocus 20:48 < Imarok> gnome here 20:48 < fpre> nice 20:48 < fpre> can u switch to tab keys? 20:48 < Imarok> with patch? 20:48 < fpre> its in svn 20:48 < Imarok> or palin svn? 20:48 < fpre> its ok 20:48 < fpre> sarah palin? 20:49 < Imarok> where? 20:49 < fpre> default.cfg 20:49 < Imarok> no palin= plain 20:49 < fpre> [hotkey.tab] Alt+S and Alt+W changed to "Tab" and "Shift+Tab" 20:49 < Angen> lol 20:49 < fpre> jep plain 20:49 < fpre> sarah plain 20:49 < fpre> svn 20:49 < Imarok> ah, so I need to change that... 20:49 < fpre> jep 20:49 < fpre> maybe in git trump too 20:49 < fpre> not sure 20:50 < fpre> or arcantist jedi laser sword firefox crash 20:50 < fpre> xD 20:50 < Imarok> works 20:50 < fpre> nice 20:50 < Imarok> (tested in options) 20:50 < fpre> u dont stuck at any page? 20:50 < fpre> for me flawlessly 20:50 < fpre> both 20:50 < fpre> tab and shift tab 20:50 < fpre> also credits summary 20:51 < fpre> when focus input ofc unbound 20:51 < Imarok> wut? 20:51 < fpre> but when unfocus text input field again works 20:51 < fpre> text input field sry 20:51 < Imarok> please formulate a test case in a whole complete sentence 20:51 < Imarok> (also in german if you want) 20:51 < fpre> sry 20:51 < fpre> x( 20:51 < fpre> focus text input field in options 20:52 < fpre> then it should not work cause tab is bound again into text input field normaly to autocomplete 20:52 < Imarok> yep 20:52 < fpre> but when u click outside of the text input field it should unfocus the text input field and then you should be able to again switch tabs with the hotkeys tab and shift + tab flawlessly 20:53 < fpre> Is that for you in person the case? 20:53 < gallaecio> elexis: Changes done locally, I could replace all ellipsis of map descriptions with perios or commas. As soon as Itms puts Trac back online, I'll upload a diff to Phabricator. 20:53 < fpre> :) 20:53 < Imarok> yep 20:53 < fpre> ok 20:53 -!- gargantua [~garg@S0106a84e3f6858c3.cg.shawcable.net] has joined #0ad-dev 20:53 < fpre> bb1: please try again when finished quatum house workies :) 20:53 <@Itms> gallaecio: if it's to Phabricator you can upload it now if you want 20:54 < bb1> fpre: you mean next week then? -_- 20:54 < gallaecio> Itms: awesome 20:54 < fpre> send me ur home workies :) 20:54 < fpre> or send them itms 20:55 < bb1> doesn't help me in understanding the stuff 20:55 < fpre> the solution always guides on the right way 20:55 < fpre> xD 20:59 < WildfireBot> t​e​m​p​l​e added a comment to D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 20:59 < WildfireBot> G​a​l​l​a​e​c​i​o created D1210 (Remove Unicode ellipsis from map files) https://code.wildfiregames.com/D1210 21:01 < WildfireBot> t​e​m​p​l​e updated the diff for D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 21:06 <@Itms> Trac is back! 21:06 < WildfireBot> News from 0adsvn: screenshot0136.png attached to Ticket #4937 http://trac.wildfiregames.com/attachment/ticket/4937/screenshot0136.png 21:06 < WildfireBot> News from 0adsvn: Ticket #4937 (Unreachable trees on random map Oasis) updated http://trac.wildfiregames.com/ticket/4937#comment:1 21:06 <@Itms> bb1: and I'd be happy to help you understand if needed/wanted :à 21:06 < elexis> thank you Itms 21:06 <@Itms> :)* 21:07 <@Itms> there are a lot of spam accounts and I need to find a way to sanitize this. I just tried to enable the spam filter on registrations but I failed :/ 21:07 <@Itms> it's poorly put together 21:10 < bb1> Itms: well not much I don't understand in manipulating integrals -_- 21:10 <@Itms> ah that's the boring part for sure 21:10 <@Itms> good luck 21:11 < bb1> (especially with my handwriting :P) 21:13 < fpre> temple: also for phasing tech time top right i ack atm 21:17 < Stan> So greenlight for project K ? 21:17 < Angen> guys, dbghelp.pdb not found :( how to fix this? 21:17 < Angen> and it is really missing 21:17 < Stan> Tried restarting vs ? 21:19 < Angen> this file is not in /system, restarting does not help 21:20 < Stan> Angen, It's supposed to be installed by Visual Studio 21:21 < Angen> Stan: only just by opening? not on build or something ? 21:22 < Stan> I think it's installed when you install Visual Studio itself 21:25 -!- Imarok [webchat@dslb-178-007-206-127.178.007.pools.vodafone-ip.de] has quit [Quit: Page closed] 21:31 < Angen> Stan: build target is 32bit ? 21:31 < Stan> yes 21:31 < Stan> no 5 21:31 < Stan> 64 bit for windows 21:31 < WildfireBot> t​e​m​p​l​e added a comment to D1209 (Running debug version - Pathfinder borders fix) https://code.wildfiregames.com/D1209 21:34 < WildfireBot> A​n​g​e​n updated subscribers of D1209 (Running debug version - Pathfinder borders fix) https://code.wildfiregames.com/D1209 21:35 < Angen> temple: I thought the same, but Itms said 21:35 <@Itms> temple: maybe it's me who made a mistake (I didn't have the code before me) 21:36 <@Itms> why do you think it's == m_W? i usually goes from 0 to < m_W 21:37 <@Itms> ah sorry 21:37 < temple> because the loop goes < j1 21:37 <@Itms> yep, just saw that 21:37 < temple> k 21:38 <@Itms> my bad then... good catch anyways Angen :) can you make sure not to upload the binaries with the patch when you update it? 21:40 < Angen> Itms: I ll change it back and edit ENSURE, anyway I want to solve movement order thing, its failling there now, besides, I cannt patch, and I try to not upload them next time 21:41 -!- gargantua [~garg@S0106a84e3f6858c3.cg.shawcable.net] has quit [EOF from client] 21:41 < WildfireBot> News from 0adsvn: Changeset [20806]: Use createPassage from rP20732 to connect islands on Snowflake ... http://trac.wildfiregames.com/changeset/20806 21:41 < WildfireBot> News from 0adsvn: Tickets #4805,​4845,​4854 batch updated http://trac.wildfiregames.com/query?id=4805%2C4845%2C4854 21:41 < WildfireBot> News from 0adsvn: EnglishStyleGuide edited http://trac.wildfiregames.com/wiki/EnglishStyleGuide?version=10 21:42 < echotangoecho> quantum mechanics certainly was more interesting than messing around with formal grammars 21:43 < elexis> theoretical computer science was my favorite part 21:43 -!- elexis [~elexis@p5B27A11E.dip0.t-ipconnect.de] has quit [EOF from client] 21:44 -!- elexis [~elexis@p5B27A11E.dip0.t-ipconnect.de] has joined #0ad-dev 21:44 < elexis> its where they made me a pavlov dog to simplify equations and remove duplication 21:44 < Angen> for me is more fun practical part, but not that with proves :D 21:48 < Angen> can someone tell me where is code for move order? I ended in bunch of dump functions 21:48 < echotangoecho> I'm more interested in scientific computing, computer graphics, computational geometry 21:49 < temple> what do you mean by move order? 21:50 < Angen> when you have selected unit and you click somewhere to move there, but you do not click to any entity 21:51 < temple> that's in unit motion 21:51 < elexis> and unitAI 21:52 < temple> source/simulation2/components/CCmpUnitMotion.cpp 21:52 < temple> binaries/data/mods/public/simulation/components/UnitAI.js 21:52 < Angen> thnx 21:54 < elexis> and every simulation command starts at binaries/data/mods/public/simulation/helpers/Commands.js 21:57 < WildfireBot> I​t​m​s added a comment to D1209 (Running debug version - Pathfinder borders fix) https://code.wildfiregames.com/D1209 22:04 < WildfireBot> t​e​m​p​l​e updated subscribers of D1209 (Running debug version - Pathfinder borders fix) https://code.wildfiregames.com/D1209 22:06 < Angen> can someone check it if it is only by me missing library ? 22:08 < WildfireBot> w​r​a​i​t​i​i requested changes to D1209 (Running debug version - Pathfinder borders fix) https://code.wildfiregames.com/D1209 22:09 < Angen> found real function, but do not understand why only in debug 22:16 < WildfireBot> A​n​g​e​n planned changes to D1209 (Running debug version - Pathfinder borders fix) https://code.wildfiregames.com/D1209 22:25 -!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has quit [EOF from client] 22:26 -!- ImQ009 [~ImQ009@89-64-7-181.dynamic.chello.pl] has quit [Signed off] 22:28 -!- Angen [webchat@adsl-dyn91.78-99-141.t-com.sk] has quit [Quit: Page closed] 22:37 -!- ricotz [~rico@p5B2A9F05.dip0.t-ipconnect.de] has quit [Quit: Leaving] 22:48 < elexis> temple: the updatePlayerData calls arent needed anymore? 22:49 < elexis> oh it was just moved 22:52 < WildfireBot> News from 0adsvn: Changeset [20807]: Change slightly the catafalque to adapt to new horses meshes. Reported ... http://trac.wildfiregames.com/changeset/20807 23:02 -!- tabaluga [webchat@94.198.36.58] has quit [Quit: Page closed] 23:18 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has quit [Quit: Lost terminal] 23:19 < temple> elexis: in messages I moved the updatePlayerData to before the chat message, so that you'll see the diplomacy changed message with their new color rather than the old color. seems less confusing that way. 23:19 < elexis> sure 23:24 < elexis> I tried hard but I can't see anything wrong with the patch, I will do some testing and a in depth OOS investigation after the horizontal period 23:25 < temple> I didn't know you slept 23:26 -!- s8321414 [~s8321414@220-143-19-143.dynamic-ip.hinet.net] has joined #0ad-dev 23:42 < elexis> I didnt say that 23:48 -!- Dariost [~Dariost@151.20.205.32] has quit [Ping timeout] 23:51 < WildfireBot> t​e​m​p​l​e added inline comments to D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 23:56 < WildfireBot> t​e​m​p​l​e added inline comments to D754 (Diplomacy Colors) https://code.wildfiregames.com/D754 23:56 < elexis> yes, two lines 23:56 < elexis> whats the matter with the rallypoint color? 23:59 < temple> nothing wrong, just that rally point line has two different colors, the player color in vision + fog of war, and then a dashed red line in the shroud of darkness 23:59 < temple> we only want to change the player color part, and to figure out which part that is I look at the color 23:59 < temple> compared it to the dashed line color --- Log closed Tue Jan 09 00:00:14 2018