--- Log opened Fri Jan 12 00:00:42 2018 00:01 < WildfireBot> f​f​f​f​f​f​f​f updated the diff for D1217 (Pause renderer option for unfocus window) https://code.wildfiregames.com/D1217 00:02 < WildfireBot> f​f​f​f​f​f​f​f updated the summary of D1217 (Pause renderer option for unfocus window) https://code.wildfiregames.com/D1217 00:02 < fpre> omg this must be test lol 00:02 < fpre> tested 00:02 < fpre> "Also bugfix, apply background pause option directly (and other core global options like graphics, etc.) when changed in options." 00:02 < fpre> ok got bugfix in 00:03 < fpre> will test now 00:03 < fpre> hopefuly u got well with impli elexis 00:04 < elexis> only the 3D rendering is omitted if the game is paused? i.e. the GUI is still drawn? 00:05 < elexis> and GL displays the last frame? 00:05 < fpre> im now looking why they are directly applied when changed xD 00:08 -!- temple [webchat@104.240.86.18] has joined #0ad-dev 00:08 -!- temple [webchat@104.240.86.18] has quit [Quit: Page closed] 00:40 < fpre> ok 00:40 < fpre> ele 00:41 < fpre> @ping 00:41 < WildfireBot> pong 00:41 < WildfireBot> f​f​f​f​f​f​f​f updated the diff for D1217 (Pause renderer option for unfocus window) https://code.wildfiregames.com/D1217 00:42 < elexis> see question above 00:42 < fpre> ok 00:43 < fpre> i know u concern 00:43 < fpre> u may wanna try when time 00:43 < elexis> not yet 00:44 < fpre> renderer pause last frame kept 00:44 < elexis> and 2D gui still rendered, right? 00:44 < fpre> render pause, all pause 00:44 < fpre> no render 00:44 < elexis> maybe with some drivers it's only noise? 00:45 < fpre> check need_render bool in main.cpp 00:45 < elexis> well currently it only doesnt render if the window is invisible right? 00:45 < fpre> correct 00:45 < fpre> minimized effect render 00:46 < fpre> its no noised when reopened 00:46 < fpre> buffer is kept 00:46 < fpre> not updated 00:46 < elexis> so it wouldnt matter if the driver would render the secret to all mysteries in the universe or white noise then 00:46 < fpre> no noise 00:46 < fpre> buffer should be affected 00:46 < elexis> but is it our code that keeps the buffer or the driver or openGL? 00:46 < elexis> vladislav would know 00:46 < fpre> cause its not setted to outdated or something 00:46 < fpre> our code 00:46 < fpre> our code swaps buffer if render update 00:47 < fpre> main.cpp 00:47 < fpre> good to see 00:47 < elexis> oh, sdl too 00:47 < fpre> L376 00:48 < elexis> can we find some SDL documentation that says so? 00:48 < fpre> (buffer should be unaffected*) 00:48 < fpre> im looking 00:48 < fpre> invite vladis? 00:49 < fpre> SDL_GL_SwapWindow sound good as swapping buffer 00:49 < fpre> i know from technical position that swapping buffers means old is discarded (marked as discarded) and new is taking as alive 00:50 < fpre> wiki says this func is used when double buffering 00:50 < fpre> so this is what i said 00:50 < fpre> https://wiki.libsdl.org/SDL_GL_SwapWindow 00:50 < fpre> so u dont get noise 00:50 < WildfireBot> t​e​m​p​l​e added a comment to D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 00:50 < fpre> this is the prevention 00:51 < fpre> u can test this now live when changing option, also if not saved :) 00:51 < fpre> also applying 00:51 < fpre> "function" property is used in options.json as for graphics settings too, that are also applied directly 00:55 < fpre> why u said history structree button needs update for ready? D846 00:55 < WildfireBot> D846: Button for quick change between civilization history and structure tree page [Needs Review] – https://code.wildfiregames.com/D846 00:55 < fpre> cant see whats missing 00:55 < fpre> :( 00:56 < elexis> oh that one 00:56 < WildfireBot> e​l​e​x​i​s added a comment to D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 00:56 < elexis> I thought you meant s0600204's template viewer patch 00:56 < fpre> also nice 00:56 < elexis> hopefully nice in a23 :s 00:57 < elexis> a23 will be great btw 00:57 < fpre> made progress on dialogs escape when in game (not deselecting directly when dialog was opened and escape hit as its both bound to escape) 00:58 < fpre> but this doubled bound hotkeys (same key) is not very easy to handle there :( 00:58 < elexis> what do you mean? 00:59 < fpre> if a get it to work this can help the template viewer patch when hit escape and it only cancels the dialog with the temple view but not the select unit where u hit right click or what to get the dialog viewer info 00:59 < fpre> i* 00:59 < fpre> was bug i guess i stated to it 00:59 < elexis> I see 01:00 < elexis> not sure how that should be solved 01:00 < elexis> in theory all hotkeys should be triggered that are assigned to the pressed key combination, no? 01:02 < elexis> I guess we might want to let players start on ships on nomad on naval maps 01:02 -!- s8321414 [~s8321414@220-143-24-73.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!] 01:03 < fpre> lol nice 01:03 < fpre> jea true 01:03 < fpre> https://pastebin.com/5fDhapnf 01:03 < fpre> atm state 01:04 < fpre> problem is sometimes u cannot know which hotkey function is triggered first when same key is setted to a hotkey 01:04 < fpre> so its hard to stack them correctly 01:04 < elexis> what if I set close to button1 and clearselection to button2 and press both simultaneously? 01:04 < elexis> (in the same frame and only for one frame) 01:04 < fpre> idk 01:04 < fpre> xD 01:06 < elexis> im not sure if there is somethign we can do on the hotkey layer 01:06 < fpre> i tried another approach i looked now if here hotkey "cancel" and "selection.cancel" hotkey setting is the same key and then assign only one function with the correct stacking to that key 01:06 < elexis> closing the summary screen or menu with escape has the same issue btw 01:06 < fpre> something like that https://pastebin.com/rK3DirjH 01:06 < fpre> jo 01:07 < fpre> there i read the actual key that is bind 01:07 < elexis> nomad on corsica will be great 01:07 < fpre> but thats a hardcode solution as i only check those two hotkeys 01:07 < fpre> cause i know they conflict there in out use case 01:07 < fpre> so for that this can be okay 01:07 < fpre> but general it would be better to get it fix 01:08 < elexis> maybe closing dialogs with escape shouldn't be a hotkey but a hardcoded GUI event 01:08 < fpre> our* 01:09 < elexis> still triggers the clear-selection hotkey however.... so the hotkey system would have to be changed to not send the hotkey-down event before the key is released after the last page was closed 01:09 < fpre> jea 01:09 < fpre> it need some stack code 01:09 < elexis> complicated stuff, do we care? 01:09 < fpre> that u can get in correct order 01:09 < fpre> its nice to have it 01:10 < fpre> maybe close button in template viewer dialog same ok 01:10 < fpre> xD 01:10 < fpre> escape is bug then 01:10 < fpre> xD 01:10 < fpre> u like option rendering pause? 01:11 < elexis> probably 01:11 < elexis> especially since Im running multiple instances of 0ad simultaneously often 01:11 < fpre> same 01:11 < elexis> but Im not doing it to cheat 01:11 -!- Dariost [~Dariost@151.21.180.197] has quit [Quit] 01:11 < fpre> i do 01:11 < elexis> see 01:11 < fpre> (?) 01:12 < fpre> lol maybe having hotkey for pause rendering on focusloss lol 01:13 < fpre> Ctrl+Alt+Shift+R 01:13 < fpre> so u r using it for cheat? 01:14 < elexis> not sure if we need a hotkey for that, though we have some for silhouettes too 01:14 < fpre> jep 01:15 < fpre> cpu usage drop 20 to 5% when in gui and render pause 01:15 < fpre> finee 01:15 < elexis> 25% cpu usage = 100% of one core? 01:15 < fpre> na 01:16 < fpre> of 400% 4 threas 01:16 < fpre> threads 01:16 < fpre> lol 01:16 < fpre> using top 01:16 < fpre> 25% of one core 01:16 < fpre> in ur words 01:16 < fpre> xD 01:16 < fpre> 0ad is not threaded 01:16 < fpre> as far as i know 01:16 < fpre> na it is a thread 01:17 < fpre> ofc 01:17 < fpre> xD 01:17 < fpre> usage depends on fps throttle 01:18 < fpre> and gui elements needing updates.. 01:19 < fpre> text input fields needs more update seeming bc of cursor maybe, even when not focused 01:19 < fpre> hm 01:20 < fpre> hotkey for pause rendering on focus loss is good when quickly wanna change it also for testing purpose 01:21 < fpre> testing ai, testing gui, while needing also cpu when comipling, etc 01:25 < WildfireBot> t​e​m​p​l​e updated the diff for D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 01:29 < WildfireBot> f​f​f​f​f​f​f​f updated the diff for D1217 (Pause renderer option for unfocus window) https://code.wildfiregames.com/D1217 01:30 < fpre> gn 01:30 -!- fpre [~ff@BA4101.ballee.wh.tu-darmstadt.de] has quit [Quit: Leaving.] 01:30 < elexis> night 01:33 < WildfireBot> t​e​m​p​l​e updated the diff for D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 01:34 < WildfireBot> e​l​e​x​i​s added inline comments to rP20816 (Remove Math.sin, cos and PI proxy functions from rmgen. Fixes #4933.) https://code.wildfiregames.com/rP20816 01:36 < WildfireBot> t​e​m​p​l​e added inline comments to D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 01:37 < WildfireBot> News from 0adsvn: Ticket #4634 (Wonder foundation size smaller than footprint) updated http://trac.wildfiregames.com/ticket/4634#comment:4 01:37 < WildfireBot> News from 0adsvn: Ticket #4634 (Wonder foundation size smaller than footprint) updated http://trac.wildfiregames.com/ticket/4634#comment:5 01:41 -!- FeXoR [~FeXoR@p5DD0A2CB.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] 01:43 < WildfireBot> News from 0adsvn: Ticket #2422 (Remove multiply_color effect because it's deprecated) updated http://trac.wildfiregames.com/ticket/2422#comment:9 01:44 -!- elexis [~elexis@p5B27A00C.dip0.t-ipconnect.de] has left #0ad-dev [] 01:44 < WildfireBot> t​e​m​p​l​e added a comment to D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 02:42 -!- s8321414 [~s8321414@220-143-24-73.dynamic-ip.hinet.net] has joined #0ad-dev 02:54 -!- andy5995 [~andy@104.235.241.67] has quit [Quit: Leaving] 02:56 -!- davidcl [~davidcl@92.ip-37-59-107.eu] has quit [Read error: Connection reset by peer] 02:57 -!- davidcl [~davidcl@92.ip-37-59-107.eu] has joined #0ad-dev 03:23 -!- mlopezviedma [~mlopezvie@190.97.16.66] has joined #0ad-dev 03:54 -!- Dunedan [~dunedan@port-497.pppoe.wtnet.de] has joined #0ad-dev 03:59 -!- Dunedan_ [~dunedan@46.59.206.193] has quit [Ping timeout] 04:20 -!- s8321414 [~s8321414@220-143-24-73.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!] 06:46 -!- ricotz [~rico@p5B2A9AC9.dip0.t-ipconnect.de] has joined #0ad-dev 06:55 < WildfireBot> w​r​a​i​t​i​i added a comment to D981 (Make commutative behaviour in the IsInRange function family and migrate them to a better home) https://code.wildfiregames.com/D981 07:23 < WildfireBot> m​i​m​o added a comment to rP20816 (Remove Math.sin, cos and PI proxy functions from rmgen. Fixes #4933.) https://code.wildfiregames.com/rP20816 07:36 < WildfireBot> News from 0adsvn: Ticket #3591 (Play nomad on all maps) updated http://trac.wildfiregames.com/ticket/3591#comment:8 08:29 -!- daker [uid2117@id-2117.charlton.irccloud.com] has joined #0ad-dev 08:42 < WildfireBot> News from 0adsvn: Ticket #2422 (Remove multiply_color effect because it's deprecated) updated http://trac.wildfiregames.com/ticket/2422#comment:10 08:48 < WildfireBot> News from 0adsvn: Ticket #3591 (Play nomad on all maps) updated http://trac.wildfiregames.com/ticket/3591#comment:9 08:52 -!- gargantua [~garg@S0106a84e3f6858c3.cg.shawcable.net] has joined #0ad-dev 09:02 < WildfireBot> News from 0adsvn: Ticket #2422 (Remove multiply_color effect because it's deprecated) reopened http://trac.wildfiregames.com/ticket/2422#comment:11 09:11 < WildfireBot> A​n​g​e​n created D1218 (New formation bonus) https://code.wildfiregames.com/D1218 09:17 -!- FeXoR [~FeXoR@p5DD0A2CB.dip0.t-ipconnect.de] has joined #0ad-dev 09:26 < WildfireBot> News from 0adsvn: Ticket #4947 (Converge rmgen1 and rmgen2) created http://trac.wildfiregames.com/ticket/4947 09:31 -!- Netsplit *.net <-> *.split quits: @Itms 09:31 < WildfireBot> e​l​e​x​i​s added a comment to rP20816 (Remove Math.sin, cos and PI proxy functions from rmgen. Fixes #4933.) https://code.wildfiregames.com/rP20816 09:37 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has joined #0ad-dev 09:48 -!- Stan` [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has joined #0ad-dev 09:49 -!- Netsplit over, joins: @Itms 09:50 < Stan`> Hello 09:52 < Angen> hi 09:55 < Stan`> Hey Angen what's up ? :) 09:56 < Angen> nothing :D 10:51 < WildfireBot> News from 0adsvn: Ticket #2292 ("Thracian Cap" helmet) updated http://trac.wildfiregames.com/ticket/2292#comment:6 10:53 < WildfireBot> News from 0adsvn: Changeset [20839]: Thracian cap. Was partially fixed by r14799 but never disclosed. Fixes ... http://trac.wildfiregames.com/changeset/20839 10:53 < WildfireBot> News from 0adsvn: Ticket #2292 ("Thracian Cap" helmet) closed http://trac.wildfiregames.com/ticket/2292#comment:7 10:53 -!- s8321414 [~s8321414@220-143-24-73.dynamic-ip.hinet.net] has joined #0ad-dev 11:00 < WildfireBot> e​l​e​x​i​s added a comment to rP20625 (Remove civ-specific hardcoding in rmgen wall-placement script.) https://code.wildfiregames.com/rP20625 11:29 -!- FeXoR [~FeXoR@p5DD0A2CB.dip0.t-ipconnect.de] has quit [Ping timeout] 11:43 < WildfireBot> News from 0adsvn: Changeset [20840]: New Muskox texture by Leyto Slightly tweaked alpha by me, Source ... http://trac.wildfiregames.com/changeset/20840 11:44 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has quit [Ping timeout] 11:45 -!- gargantua [~garg@S0106a84e3f6858c3.cg.shawcable.net] has quit [EOF from client] 12:08 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has joined #0ad-dev 12:09 < Stan`> @seen Vladislav 12:09 < Stan`> @seen Vladislav 12:09 < WildfireBot> Stan`: Vladislav was last seen in #0ad-dev 2 days, 17 hours, 6 minutes, and 30 seconds ago: elexis: thx 12:10 < Stan`> @tell Vladislav could you upload your patch that made specular depend on the skybox instead of something else on Phabricator ? Thanks. 12:10 < WildfireBot> Stan`: I understand. 12:31 < WildfireBot> News from 0adsvn: Ticket #2422 (Remove multiply_color effect because it's deprecated) updated http://trac.wildfiregames.com/ticket/2422#comment:12 12:31 < WildfireBot> News from 0adsvn: Ticket #2422 (Remove multiply_color effect because it's deprecated) updated http://trac.wildfiregames.com/ticket/2422#comment:13 12:33 < WildfireBot> News from 0adsvn: Ticket #4883 (Shadow framebuffer problem a23) updated http://trac.wildfiregames.com/ticket/4883#comment:1 12:39 < WildfireBot> News from 0adsvn: Ticket #3756 (Persian merchant ship animation) updated http://trac.wildfiregames.com/ticket/3756#comment:2 12:55 < WildfireBot> News from 0adsvn: Ticket #2422 (Remove multiply_color effect because it's deprecated) updated http://trac.wildfiregames.com/ticket/2422#comment:14 13:07 < WildfireBot> News from 0adsvn: Ticket #4883 (Shadow framebuffer problem a23) updated http://trac.wildfiregames.com/ticket/4883#comment:2 13:07 < WildfireBot> News from 0adsvn: Ticket #2892 (Dead Bear Animation) closed http://trac.wildfiregames.com/ticket/2892#comment:2 13:17 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has quit [Quit: Page closed] 13:35 < WildfireBot> s​m​c​v added a comment to D1186 (Use rDNS-style Linux AppStream ID and standardize on "com.play0ad.zeroad") https://code.wildfiregames.com/D1186 13:39 -!- daker [uid2117@id-2117.charlton.irccloud.com] has quit [Quit: Connection closed for inactivity] 13:41 < WildfireBot> News from 0adsvn: Ticket #4883 (Shadow framebuffer problem a23) updated http://trac.wildfiregames.com/ticket/4883#comment:3 14:11 -!- s8321414 [~s8321414@220-143-24-73.dynamic-ip.hinet.net] has quit [Quit: Konversation terminated!] 14:14 -!- bb1 [~bb@145.107.155.106] has joined #0ad-dev 14:23 -!- bb1 [~bb@145.107.155.106] has quit [Ping timeout] 15:34 -!- ImQ009 [~ImQ009@89-64-7-181.dynamic.chello.pl] has joined #0ad-dev 15:58 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has joined #0ad-dev 15:58 -!- fpre [~ff@BA4101.ballee.wh.tu-darmstadt.de] has joined #0ad-dev 16:00 -!- andy5995 [~andy@104.235.241.67] has joined #0ad-dev 16:05 < fpre> emp got nice idea 16:06 < fpre> highlight players from last game in playerlist in lobby in gold and put them first in sort 16:06 < fpre> this highlight can drop slightly after time back to normal colors 16:11 < WildfireBot> t​e​m​p​l​e added a comment to D1218 (New formation bonus) https://code.wildfiregames.com/D1218 16:12 < WildfireBot> f​f​f​f​f​f​f​f updated the diff for D1217 (Pause renderer option for unfocus window) https://code.wildfiregames.com/D1217 16:15 -!- temple [webchat@104.240.86.18] has joined #0ad-dev 16:21 -!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has joined #0ad-dev 16:22 -!- elexis [~elexis@p5B27A2A7.dip0.t-ipconnect.de] has joined #0ad-dev 16:23 < WildfireBot> f​f​f​f​f​f​f​f updated the diff for D1217 (Pause renderer option for unfocus window) https://code.wildfiregames.com/D1217 16:26 < WildfireBot> News from 0adsvn: Ticket #4919 (Crash while starting 0 A.D on Win10 - device unhandled exception ...) updated http://trac.wildfiregames.com/ticket/4919#comment:4 16:31 -!- Stan` [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 16:38 < WildfireBot> News from 0adsvn: Ticket #4919 (Crash while starting 0 A.D on Win10 - device unhandled exception ...) closed http://trac.wildfiregames.com/ticket/4919#comment:5 16:38 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has joined #0ad-dev 16:39 < Angen> evening 16:46 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has quit [Ping timeout] 16:49 -!- cliff-hm [~cperry@nat-pool-bos-t.redhat.com] has joined #0ad-dev 16:51 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has joined #0ad-dev 16:53 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has quit [Ping timeout] 16:53 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has joined #0ad-dev 16:55 < WildfireBot> b​b added a comment to D981 (Make commutative behaviour in the IsInRange function family and migrate them to a better home) https://code.wildfiregames.com/D981 16:56 < temple> I'm not seeing an option to commandeer D704? 16:56 < WildfireBot> D704: Don't early return but actually update an active query (and send the RangeUpdate message) when the query source is out of world [Abandoned] – https://code.wildfiregames.com/D704 16:56 < elexis> that seems unfortunate 16:57 < temple> only change reviewers/project tags/subscribers 16:57 < elexis> same 16:59 < temple> I did arc with a new diff 17:00 < elexis> --create? 17:01 < temple> --preview 17:01 < WildfireBot> t​e​m​p​l​e updated the summary of D704 (Don't early return but actually update an active query (and send the RangeUpdate message) when the query source is out of world) https://code.wildfiregames.com/D704 17:01 < temple> I can edit summary, that doesn't help 17:02 < temple> seems I could update the diff, but not with the preview one 17:02 < temple> should I just make a new revision? 17:02 < elexis> yes 17:02 < temple> k 17:08 -!- cliff-hm [~cperry@nat-pool-bos-t.redhat.com] has quit [Ping timeout] 17:08 < elexis> what's nomad on migration supposed to be? 17:10 < elexis> (assuming not spawning on ships) 17:11 < bb1> I guess spawn on an island and choose to build a base or a dock 17:11 < bb1> and fish ship transports :P 17:12 < elexis> probably, otherwise there would be no reason to chose that map 17:12 < elexis> just problematic if two players per island 17:12 < bb1> yup 17:12 < elexis> but thats what was ordered 17:12 < bb1> but shouldn't there be playerNum islands? 17:13 < elexis> sometimes theyre connected and player locations are randomized 17:14 -!- elexis [~elexis@p5B27A2A7.dip0.t-ipconnect.de] has quit [EOF from client] 17:14 -!- elexis [~elexis@p5B27A2A7.dip0.t-ipconnect.de] has joined #0ad-dev 17:17 < WildfireBot> t​e​m​p​l​e created D1219 (Don't early return but actually update an active query (and send the RangeUpdate message) when the query source is out of world) https://code.wildfiregames.com/D1219 17:20 < WildfireBot> f​f​f​f​f​f​f​f added inline comments to D1211 (Suggest writeSettingToUserConfig() function) https://code.wildfiregames.com/D1211 17:21 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has quit [EOF from client] 17:23 < fpre> this comment might clearily why i want easy name 17:23 < fpre> for function 17:23 < fpre> if bb still here 17:23 < fpre> or any other pro dev 17:25 < fpre> was ist eigentl mit den setstringguitags 17:25 -!- mlopezviedma [~mlopezvie@190.97.16.66] has quit [Read error: Connection reset by peer] 17:25 < fpre> haste du da jetzt was ele? 17:26 < fpre> du sagst immer hast du ja schon aber zeigst nix 17:26 < fpre> also her damit 17:26 -!- mlopezviedma [~mlopezvie@190.97.16.66] has joined #0ad-dev 17:26 < elexis> ? 17:26 < fpre> na die setStringGuiTags 17:26 < elexis> die ist doch committed 17:27 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has joined #0ad-dev 17:27 < fpre> will da einfach funktion haben 17:27 < fpre> wo ich schnell farben setzen kann 17:27 < elexis> willst du nicht 17:27 < fpre> nich irgendwie "color": { bla] 17:27 < elexis> hab ich auch schon ein paar mal gesagt, wenn man die color setzen kann, soll man auch den font setzen können, und das in einer globalen 17:28 < elexis> setFont, setColor = wontfix 17:28 < fpre> in einer globalen was 17:29 < elexis> coloredText should be deleted 17:29 < fpre> in einer globalen was 17:29 < elexis> global variable, what else 17:29 < fpre> aso 17:29 < fpre> als object 17:30 < fpre> und das dann reingeben 17:30 < fpre> ja klar 17:30 -!- Stan` [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has joined #0ad-dev 17:30 < fpre> mega arbeit 17:30 < fpre> alle colors suchen 17:30 < fpre> und fonts 17:30 < fpre> und umschreiben 17:30 < Stan`> Hallo 17:30 < bb1> fpre: just need to find the function calls, and change everything passed in that 17:31 < fpre> no 17:31 < fpre> np 17:31 < fpre> :) 17:31 < elexis> if its a color, it can be modified, if it can be modified it should have been a global gui tags object to begin with 17:31 < fpre> hi stan 17:31 < fpre> jep 17:31 < fpre> should 17:31 < fpre> is work 17:31 < fpre> XD 17:32 < fpre> ok nvm 17:32 < fpre> but good function 17:32 < fpre> true 17:33 < fpre> cant remember why i put window focus call in D790 nito GuiScriptConversions.cpp 17:33 < WildfireBot> D790: Lobby auto away after inactive time or window is in background [Needs Review] – https://code.wildfiregames.com/D790 17:33 < fpre> into* 17:33 < fpre> maybe cause its called there JsToVal function 17:34 < WildfireBot> D​u​n​e​d​a​n added a comment to D628 (Escape underscore(and other characters) in like clauses in echelon ratings bot.) https://code.wildfiregames.com/D628 17:35 < fpre> not sure :/ 17:35 < fpre> there are indeed happening input event calls that are send to js objects 17:36 < fpre> not wrong but internal there happening window focus event calls also at other places 17:36 < fpre> calls/handlers* 17:37 < fpre> ToJSVal* function sry 17:39 < WildfireBot> b​b added a comment to D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 17:39 < elexis> bbl 17:39 -!- elexis [~elexis@p5B27A2A7.dip0.t-ipconnect.de] has quit [Quit: Leaving.] 17:42 < WildfireBot> News from 0adsvn: Changeset [20841]: Ptolemies stable,range,workshop,e-stable & Roman stable http://trac.wildfiregames.com/changeset/20841 17:43 < WildfireBot> b​b closed D944 (Fix select, order, and trained sound groups) https://code.wildfiregames.com/D944 17:44 < WildfireBot> News from 0adsvn: Changeset [20842]: Fix the currently wrong entity order/select/attack/trained sounds. ... http://trac.wildfiregames.com/changeset/20842 17:47 < Stan`> Too many tickets in backlog 17:48 < Stan`> It's taking ages to load :/ 17:49 < WildfireBot> b​b added a comment to D981 (Make commutative behaviour in the IsInRange function family and migrate them to a better home) https://code.wildfiregames.com/D981 17:52 < WildfireBot> News from 0adsvn: Ticket #3591 (Play nomad on all maps) updated http://trac.wildfiregames.com/ticket/3591#comment:10 17:56 < WildfireBot> News from 0adsvn: Ticket #1992 (Animal: Zebu (Indian cattle-Bos indicus)) updated http://trac.wildfiregames.com/ticket/1992#comment:2 17:56 < WildfireBot> News from 0adsvn: Ticket #1992 (Animal: Zebu (Indian cattle-Bos indicus)) closed http://trac.wildfiregames.com/ticket/1992#comment:3 18:01 < bb1> Stan`: zebu misses an icon 18:01 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has joined #0ad-dev 18:02 < Stan`> Ah I forgot it 18:02 < Stan`> let's fix that 18:03 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has quit [Ping timeout] 18:04 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has quit [Quit: Lost terminal] 18:05 < WildfireBot> b​b added inline comments to D1219 (Don't early return but actually update an active query (and send the RangeUpdate message) when the query source is out of world) https://code.wildfiregames.com/D1219 18:08 < WildfireBot> News from 0adsvn: Changeset [20843]: Add missing icon in r20663 Refs: #1992 Icon by wowgetoffyourcellphone http://trac.wildfiregames.com/changeset/20843 18:08 < WildfireBot> News from 0adsvn: Ticket #1992 (Animal: Zebu (Indian cattle-Bos indicus)) updated http://trac.wildfiregames.com/ticket/1992#comment:4 18:12 < WildfireBot> News from 0adsvn: Ticket #1991 (Animal: Partridge) closed http://trac.wildfiregames.com/ticket/1991#comment:3 18:12 < WildfireBot> News from 0adsvn: Ticket #1983 (Animal: Chukar Partridge) updated http://trac.wildfiregames.com/ticket/1983#comment:1 18:14 < WildfireBot> News from 0adsvn: Ticket #1983 (Animal: Chukar Partridge) updated http://trac.wildfiregames.com/ticket/1983#comment:2 18:14 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has joined #0ad-dev 18:15 < WildfireBot> t​e​m​p​l​e created D1220 (Disable attack as formation) https://code.wildfiregames.com/D1220 18:17 < WildfireBot> t​e​m​p​l​e added inline comments to D997 (Handle entityrenamed on formation aura's) https://code.wildfiregames.com/D997 18:26 < WildfireBot> f​f​f​f​f​f​f​f updated the diff for D799 (Optional highlight user and buddies in lobby) https://code.wildfiregames.com/D799 18:30 < WildfireBot> f​f​f​f​f​f​f​f updated the diff for D799 (Optional highlight user and buddies in lobby) https://code.wildfiregames.com/D799 18:30 < WildfireBot> f​f​f​f​f​f​f​f updated the summary of D799 (Optional highlight user and buddies in lobby) https://code.wildfiregames.com/D799 18:31 < WildfireBot> t​e​m​p​l​e updated the diff for D1219 (Don't early return but actually update an active query (and send the RangeUpdate message) when the query source is out of world) https://code.wildfiregames.com/D1219 18:31 < fpre> Stan`: I brighten the colors from D799 to as can be seen in last comment (some player stated to dark colors.). Some comment from u maybe? (colors can now be configured in user config (default.cfg suggesting) 18:32 < WildfireBot> D799: Optional highlight user and buddies in lobby [Needs Review] – https://code.wildfiregames.com/D799 18:32 < Stan`> fpre, I suck at this X) 18:33 < Stan`> Which ones are your buddies in that list ? 18:33 < fpre> xD 18:33 < fpre> lol 18:33 < fpre> purple ones 18:33 < WildfireBot> News from 0adsvn: Ticket #3438 (Split Autostart function into smaller pieces) updated http://trac.wildfiregames.com/ticket/3438#comment:3 18:33 < fpre> and light green for available 18:33 < fpre> state colors equals to game state colors in gamelist 18:33 < fpre> almost 18:33 < fpre> userplayer is light blue 18:34 < fpre> (fsvn in screenshot) 18:34 < Stan`> Can't you just... I don't know change the dot on the side, order the list with buddies first, or split the list in two between buddies and non buddies ? 18:34 < fpre> jea it is just can be seen in the screenshot 18:34 < fpre> lol 18:34 < fpre> xD 18:34 < fpre> cant* 18:35 < Stan`> Keep working on it though it's a nice idea 18:35 < Stan`> but if I can't see at first look what's it's supposed to do 18:35 < Stan`> it's not good XD 18:35 < fpre> jo true 18:35 < fpre> xD 18:35 < fpre> sry 18:35 < fpre> :) 18:36 < fpre> some screenshots https://imgur.com/a/6j9EN 18:36 < fpre> different sorts 18:36 < fpre> (maybe saying more) 18:37 < fpre> shall be in principle a highlight of the state colors we have 18:37 < fpre> (green, orange, red) 18:44 < Stan`> What you could do is use ASCII chars . for normal and ♥ for buddies 18:47 < fpre> xD 18:50 -!- mlopezviedma [~mlopezvie@190.97.16.66] has quit [EOF from client] 18:52 < andy5995> On Debian 9, trying to build from the 0AD github repo, errors while building: https://gist.github.com/andy5995/24f1c73f80cd35b31bf654d654c910d2 19:00 < Stan`> andy5995, what version of sdl are you using ? 19:01 < Stan`> andy5995, Also, back in the game ? :D 19:01 < Stan`> (As in contributing again) 19:02 < andy5995> 2.0.5+dfsg1-2 19:02 < WildfireBot> News from 0adsvn: Ticket #4658 (Ranged aura still applied even when garrisoned) updated http://trac.wildfiregames.com/ticket/4658#comment:9 19:03 < andy5995> Stan`: I'm looking at a patch, we'll see how it goes 19:03 < Stan`> andy5995, Looking forward to see it :) 19:03 < Stan`> Which one 19:03 < andy5995> I think I found the problem, rebuilding 19:03 < WildfireBot> b​b accepted D1219 (Don't early return but actually update an active query (and send the RangeUpdate message) when the query source is out of world) https://code.wildfiregames.com/D1219 19:04 < andy5995> #3428 19:04 < WildfireBot> #3428 ([PATCH] Garrisoning traders in merchant ship is not profitable) – http://trac.wildfiregames.com/ticket/3428 19:04 * Stan` is now writing mail with a text editor, so that he has mails with only 80 chars wide 19:04 < andy5995> I mean.. #3438 19:04 < WildfireBot> #3438 (Split Autostart function into smaller pieces) – http://trac.wildfiregames.com/ticket/3438 19:05 -!- mlopezviedma [~mlopezvie@190.97.16.66] has joined #0ad-dev 19:05 < Stan`> Ah looks less like something that will cause controversy :P 19:06 -!- mlopezviedma [~mlopezvie@190.97.16.66] has quit [EOF from client] 19:09 -!- mlopezviedma [~mlopezvie@190.97.16.66] has joined #0ad-dev 19:12 -!- mlopezviedma [~mlopezvie@190.97.16.66] has quit [EOF from client] 19:14 < WildfireBot> News from 0adsvn: Changeset [20844]: Update the credits with Leyto's real name. http://trac.wildfiregames.com/changeset/20844 19:15 -!- mlopezviedma [~mlopezvie@190.97.16.66] has joined #0ad-dev 19:23 -!- Stan [~Stan@LFbn-1-3467-228.w90-127.abo.wanadoo.fr] has joined #0ad-dev 19:27 -!- Netsplit *.net <-> *.split quits: Stan` 20:18 -!- Vladislav [webchat@5.18.221.51] has joined #0ad-dev 20:21 -!- trompetin17 [~textual@190.248.105.36] has joined #0ad-dev 20:24 < Stan> Hey Vladislav 20:30 -!- trompetin17 [~textual@190.248.105.36] has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 20:36 < WildfireBot> b​b updated subscribers of D928 (List command for lobby having quick view of all users) https://code.wildfiregames.com/D928 20:36 -!- trompetin17 [~textual@190.248.105.36] has joined #0ad-dev 20:39 < Vladislav> Hi Stan, how are you? 20:39 < Stan> fine and you Vladislav 20:39 < Vladislav> too 20:39 < Vladislav> Stan: Why do you need a patch? 20:40 < Stan> Vladislav, for the reflection 20:40 < Stan> once you showed me something 20:40 < Stan> but I believe it wasn't commited 20:46 < Vladislav> Yeah, it wasn't. It's pretty draft. 20:46 < Vladislav> It needs improves. 20:49 < Stan> If you could finish it or at least upload the diff somewhere it'd be cool :) 20:49 < Stan> but I wouldn't say anything if you did Isometric view first :p 20:57 -!- trompetin17 [~textual@190.248.105.36] has quit [Quit: Textual IRC Client: www.textualapp.com] 21:00 -!- temple [webchat@104.240.86.18] has quit [Quit: Page closed] 21:01 < WildfireBot> News from 0adsvn: Changeset [20845]: Don't early return but update the active query when having no position ... http://trac.wildfiregames.com/changeset/20845 21:01 < WildfireBot> News from 0adsvn: Ticket #4658 (Ranged aura still applied even when garrisoned) closed http://trac.wildfiregames.com/ticket/4658#comment:10 21:01 < Angen> looks good for start :) https://imgur.com/a/Eq1zn 21:01 < WildfireBot> b​b closed D1219 (Don't early return but actually update an active query (and send the RangeUpdate message) when the query source is out of world) https://code.wildfiregames.com/D1219 21:44 -!- echotangoecho [~echotango@a245134.upc-a.chello.nl] has joined #0ad-dev 21:45 < WildfireBot> News from 0adsvn: Changeset [20846]: Fix an incorrect icon for ptol healers. Thread : ... http://trac.wildfiregames.com/changeset/20846 21:57 -!- WildfireBot` [~limnoria@wildfiregames.com] has joined #0ad-dev 21:57 -!- WildfireBot [~limnoria@wildfiregames.com] has quit [Read error: Connection reset by peer] 22:11 -!- daker [uid2117@id-2117.charlton.irccloud.com] has joined #0ad-dev 22:22 -!- s8321414 [~s8321414@220-143-24-73.dynamic-ip.hinet.net] has joined #0ad-dev 22:22 -!- gallaecio [~quassel@57.99.79.188.dynamic.jazztel.es] has quit [EOF from client] 22:22 -!- Angen [webchat@bband-dyn61.95-103-76.t-com.sk] has quit [Quit: Page closed] 22:32 -!- ImQ009 [~ImQ009@89-64-7-181.dynamic.chello.pl] has quit [Signed off] 22:52 -!- ricotz [~rico@p5B2A9AC9.dip0.t-ipconnect.de] has quit [Quit: Leaving] 23:11 < Stan> Dunno if it's worth it 23:11 < Stan> but at least it's cleaner 23:32 -!- temple [webchat@104.240.86.18] has joined #0ad-dev 23:33 -!- bb1 [~bb@a80-101-100-143.adsl.xs4all.nl] has quit [Quit: Leaving.] 23:34 -!- temple [webchat@104.240.86.18] has quit [Quit: Page closed] 23:43 < WildfireBot`> News from 0adsvn: Ticket #4185 (Unit does not react to alert when ungarrisoned while alerted) updated http://trac.wildfiregames.com/ticket/4185#comment:1 23:43 < WildfireBot`> News from 0adsvn: Ticket #4656 (Reset AlertRaiser when a building is captured) updated http://trac.wildfiregames.com/ticket/4656#comment:7 23:53 < WildfireBot`> f​f​f​f​f​f​f​f updated subscribers of D1211 (Suggest writeSettingToUserConfig() function) https://code.wildfiregames.com/D1211 23:58 < WildfireBot`> l​e​p​e​r added inline comments to D1211 (Suggest writeSettingToUserConfig() function) https://code.wildfiregames.com/D1211 --- Log closed Sat Jan 13 00:00:44 2018